Text is reversed - redux
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This is a follow-up post to @nkloski's question from January of 2015.
Text direction is still unpredictable, and often wrong. For simple models, created with Y-axis up, text will mostly appear reading correctly on the outside of a model. On surfaces where the orientation isn't obvious, not so much.
I've been trying to find a work-around, but so far I've struck out. Here's what doesn't work:
- Flipping axis direction in preferences (Some of us need to work with Z-axis up, as it causes too many downstream problems not to.)
- Dragging text bounding box (Mostly, this just gives me upside-down *and* backwards text.)
- Exploding the text (Nope, I use text as a variable label for fully parameterized parts. It has to change for each of dozens of parts.)
I would love to hear other suggestions from the community; at the very least, I'd like to learn how to predict the text direction for a given sketch plane, even if I can't influence it.
This isn't a feature request - it's a plea to fix what seems to be an incomplete implementation or a design bug. (Hey, let me flip the normal direction on the sketch plane, à la other Autodesk products, and I'll stop whining. 🙂
We're about to launch a Kickstarter project, and I'm sorely tempted to engrave this on all our parts, and feature them in the project images:
Thanks!
Rick Levine
XOAB