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Does anyone have a better way of doing this?
I know that Fusion 360 doesn't have an equivalent to Inventor's tangent constraint, but something like that is necessary for the design I'm working on. I managed to make it work, but only by adding an extra part to the design:
This feels sloppy to me, as now I have a part that I need to keep hidden, and I'm worried that it will mess up my bill of materials, etc.
Other solutions that I have found so far tend to constrain the motion to a specific point on either the cylinder:
(here) or the plane (here). Neither behavior works in this case, as the cylinder needs to be free to both rotate in two axes and slide in two axes with respect to the plane. Maybe a parametric sketch made in the parent component?
Joints are nice for some things, but by only giving us a limited combination of degrees of freedom to choose from, some things become way more complicated. I hope I never have to design a complex cam shape in Fusion 360. (I guess a motion link would be the only way to simulate that behavior.)
Solved! Go to Solution.