Sweep thickness problem

Sweep thickness problem

Iskenderus
Contributor Contributor
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Message 1 of 6

Sweep thickness problem

Iskenderus
Contributor
Contributor

I want to make a seashell, and sketched a spiral, profile and straight rail. Then I used a sweep command.

Looks everything good, but the thickness I used on profile has been thickened, so if I use "No Scale" it doesn't look like a shell, then I used "stretch" option, but it deforms the shell. How can I change it? Do I have a chance to change the thickness manually? Thanks in advance

 

Screen Shot 2018-09-20 at 21.28.52.png

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Message 2 of 6

TrippyLighting
Consultant
Consultant

Can you share your model ?

 

I believe I'd try that same sweep in the sculpt environment and then modify the base shape manually to get the desired form. Might be worth a try!


EESignature

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Message 3 of 6

Iskenderus
Contributor
Contributor

Here it is: https://a360.co/2OH3iX2

 

Thanks in advance!

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Message 4 of 6

mavigogun
Advisor
Advisor

You're more likely to receive address by attaching the Fusion archive to your post- as shared above, would-be-helpers must Click Link > Load Page > Click Link > Enter Email > Open Mail Client > Open Mail > Click Link > Import File.

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Message 5 of 6

mavigogun
Advisor
Advisor

Do you have a version that retains the profiles from the Sweep used to create the extant Body?    I wonder, what are the Construction Planes for?   

 

I reckon I ran into the same thing you did- the truncated options for Sweep in the Sculpt workspace compared to Model.   @jeff_strater, is there a reason for the difference- the lack of Path+Guide Rail, Scaling, etc?

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Message 6 of 6

Iskenderus
Contributor
Contributor

Yes, it already contains profiles and rails. I used the profile on the bottom, but with sweep it thickens on top. Construction planes are created on spirals both ends in order to create the sweep around the spiral.

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