Suggestions on modeling technique
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Hey, you experts out there. I have a pretty complex geometry that I want to model and 3D print. I am pretty new at Fusion 360, and I know, you should start easy and level up, but... I'm a little stuck at the following part of the model (marked red):
Red marked is the problematic area
With the bottom part being a surface body and the main grip being a T-spline body I don't know how to get a smoother transition from one to the other. I have tried modelling everything as a T-spline body, but that did not work for especially the tight radius on the backside of the stick.
I would be thankful for every pointer in the right direction, even telling me to start from scratch! But I simply don't find any resources which can help me with that, at least for my skill level, pretty complex geometry.
Attached you find my current state to get a better view of my problem.
Thanks for at least reading this 😄