@tinglett
"...but if I animate it the whole assembly goes gray while the little joint flag (only) goes round and round..."
I try to explain this (hope I´m right - otherwise somebody in the community will correct my statements....).
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For some reasons, you created the "side joint" between "Back" and "Side Assy" - please keep that in mind.
Now try two things:
1) right click on "side joint" and choose "animate joint"
2) right click on "side joint" and choose "animate model"
"animate joint" should do what you described and "animate model" should also rotate "side" and "lock" components.
Why?
My interpretation of 1): Fusion just animates the two components that are connected by the joint. Not more. So it rotates "Side Assy".
Ok, you dont´t believe me because only the the joint flag goes round and round. Now try this: make the origin of "Side Assy" visible and try again "animate joint". What you should see now is that the origin of "Side Assy" is also going round and round. So "Side Assy" does rotate!
My interpretation of 2): Fusion calculates all the joints. So it finds out: ohh, there is an as-built joint (rigid2) between "Side Assy" and "Side"! So I have to rotate "Side" together with "Side Assy". And so on......
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I don´t know the reason why you created the joint between "Back" and "Side Assy". An alternative would have been to create the joint directly between "Back" and "Side" (the component, not the assembly). In this case, you would not need the rigid joint between "Side" and "Side Assy" (solution for the original question).
Regarding "drag component" and "bizarre movements". Because of this I avoid dragging if there are several joints.Or you have to temporarily lock joints, then it might be more predictable.
For a better understanding of the assembly/joints stuff I strongly recommend the excellent video of Kevin Schneider (Autodesk University Presentation):
http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2017/fusion-360/lo-dm0...
Regarding your example, listen to what Kevin says about:
- parametric and kinematic positions
- assemblies are kinematically flat
Manfred