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I'm making a fairly simple model after a photo of a wooden original, and just to learn Fusion 360 I decided to try to implement the locking features in the cad model. The final two lock stages look like this:
With a finger nail, remove the locking wedge, allowing the lid to be moved (movement controlled by the Pin and Slot joint as well as a Contact Set rule including teh lid, the box and the wedge.)
The strange thing is, when the Contact Set rule is in force, every time I try to swing the lid away from the box, the pin moves back towards the "locked" position, making the lid catch on the "locking feature" to the right in the second picture... When the lid is perfectly centered, the pin has full range of motion along the slot.
Supressing the Contact Slot rule makes the pin stray out of the slot when opening the box:
I'm sure it's a silly beginner's error, I only have a few hours of Fusion 360 experience, and a day or two of Inventor Fusion before that...
And: for those who wonder about what strange box this is, it's a straight razor box! It's a puzzle box, that was meant to (hopefully) be complicated enough to keep the sharp tool away from curious kids. There are a few more layers of interlocking bits and pieces, but I've not added them yet.
/John
Solved! Go to Solution.