OK I see the problem. This is a progress bar 'bug', plus your model is a bit difficult to mesh as-is.
We have several meshing 'phases' and sometimes the 'solid' meshing phase fails and we need to refine the surface triangles, then try to calculate the solid mesh again. This is especially common on parts that are thin and/or have some very small faces relative to the overall model size. Our progress meter apparently is reporting 100% even though the solid mesh phase failed and we need to go back and do *several* more passes. I will log a defect as I can see why this could lead you to believe something is not working correctly.
Also, our mesher can only use 1 CPU per part, so your system will at most be 12.5% busy the entire time we are meshing. If you look at FEACSCommandLine.exe and mg-tetra.exe you will see them using 100% of a single CPU.
If you want your model to mesh in 20 seconds (give or take), do this:
Go to the Model env and drag the last sketch, extrude, and mirror feature so they occur BEFORE the fillets. Then move your end of timeline marker before the first fillet. These fillets are 'cosmetic' and should not have a large impact on your Sim results.
Now switch to Sim and see how fast you mesh and solve!
We also have a Simplify environment with tools to remove fillets, but these tools work directly with the geometry and can't always remove fillets 'after the fact'. If you have modeled the part in Fusion, you can get better results by suppressing the fillets in the model. I realize this isn't ideal, but hopefully it will allow you to get the job done.
Rob McMillan
Software Architect, Fusion Simulation
Autodesk