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Hi, new user so apologies for the simple question. I'm working on a car badge and I've been having trouble filleting the object, I believe due to the complexity of the faces. I've been able to tackle large portions of it by using a couple workarounds to fillet it piece by piece. For the below particular corner, there doesn't seem to be a way to fillet it down to 2mm (the target fillet distance) and/or having it mesh with the curves around it.
I thought I had come up with a clever solution when I thought I could split the body using the curvature of the face next to it, delete the newly created top body and effectively extend the fillet in a seamless way.
However, I'm getting the below error
I'm trying to troubleshoot what's gone wrong and can't seem to figure it out. I'm also open to other creative solutions to curve this corner. I thought I could potentially create a triangle with a curved hypotenuse that follows the curve of the filleted edge and then extend-delete it over the stubborn edge but can't seem to figure out how to accurately trace the curve. Thanks in advance!
Added the .f3d to help with troubleshooting.
Solved! Go to Solution.