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Son of Moving Body to Point 230105

5 REPLIES 5
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Message 1 of 6
pittsallen
426 Views, 5 Replies

Son of Moving Body to Point 230105

pittsallen
Advocate
Advocate

Hello @Anonymous , @g-andresen and the Fusion 360 forum,

Help on the Closet Fixture in the post marked 'Moving Body to Point 230103 is received with gratitude.

Have created this as a separate post to better organize the ideas and to keep the original post from getting too long.

Closet_F0322_230103.jpg

The two PCB Hold Downs, now in the correct positions, were joined
to the Pwr Sppl PIR Top using the Joint command so that the PCB Hold Downs,
and the Pwr Sppl PIR Top are one body and can be moved together.

The intent now is to create a middle point between Pwr Sppl PIR Top
point A and Pwr Sppl PIR Top point B. Then create a middle point between
Closet Fixture back point C and Closet Fixture back point D and
move the move the middle point between point a and B so that the
middle point is coincident with middle point between points C and D.

But it seems that lines and middle points are functions
available in the Create>Sketch environment and not available on
the bodies.

Or perhaps, and it is hoped that the intent is understandably
explained, there is a better way of skinning the cat.
For instance, would a preferred choice be to create planes on the
Closet Fixture Back and the side of Pwr Sppl PIR Top and
create points on the planes at the vertices and align
the two middle points and make the points coincident?

Or maybe there is some other best practice?

Thanks.

Allen Pitts

0 Likes

Son of Moving Body to Point 230105

Hello @Anonymous , @g-andresen and the Fusion 360 forum,

Help on the Closet Fixture in the post marked 'Moving Body to Point 230103 is received with gratitude.

Have created this as a separate post to better organize the ideas and to keep the original post from getting too long.

Closet_F0322_230103.jpg

The two PCB Hold Downs, now in the correct positions, were joined
to the Pwr Sppl PIR Top using the Joint command so that the PCB Hold Downs,
and the Pwr Sppl PIR Top are one body and can be moved together.

The intent now is to create a middle point between Pwr Sppl PIR Top
point A and Pwr Sppl PIR Top point B. Then create a middle point between
Closet Fixture back point C and Closet Fixture back point D and
move the move the middle point between point a and B so that the
middle point is coincident with middle point between points C and D.

But it seems that lines and middle points are functions
available in the Create>Sketch environment and not available on
the bodies.

Or perhaps, and it is hoped that the intent is understandably
explained, there is a better way of skinning the cat.
For instance, would a preferred choice be to create planes on the
Closet Fixture Back and the side of Pwr Sppl PIR Top and
create points on the planes at the vertices and align
the two middle points and make the points coincident?

Or maybe there is some other best practice?

Thanks.

Allen Pitts

5 REPLIES 5
Message 2 of 6
jhackney1972
in reply to: pittsallen

jhackney1972
Consultant
Consultant

Please attach your latest model.

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

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Please attach your latest model.

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

Message 3 of 6
pittsallen
in reply to: jhackney1972

pittsallen
Advocate
Advocate

Hello @jhackney1972 and the Fusion 360 forum,

Oops. I forgot to include the file with the post.

Thanks John.

Allen Pitts

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Hello @jhackney1972 and the Fusion 360 forum,

Oops. I forgot to include the file with the post.

Thanks John.

Allen Pitts

Message 4 of 6
jhackney1972
in reply to: pittsallen

jhackney1972
Consultant
Consultant
Accepted solution

It is time you create some Components and use Joints to position your model.  I hope I have interpreted your position but if not you can easily adjust it using your applied Joint.  Model, as I see it, is attached.

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

1 Like

It is time you create some Components and use Joints to position your model.  I hope I have interpreted your position but if not you can easily adjust it using your applied Joint.  Model, as I see it, is attached.

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

Message 5 of 6
TrippyLighting
in reply to: pittsallen

TrippyLighting
Consultant
Consultant

As a complete beginner the very worst thing you can do to hinder your learning progress is downloading stuff from Thingiverse, GrabCAD or any other platfrom in order to save time.

In this case you downloaded a triangulated mesh file, the very worst from of geometry to work with (as a beginner) in a 3D CAD application. 

 

Use the mesh model as a visual reference only and then re-design completely from scratch. Post progress here early for feedback.


EESignature

1 Like

As a complete beginner the very worst thing you can do to hinder your learning progress is downloading stuff from Thingiverse, GrabCAD or any other platfrom in order to save time.

In this case you downloaded a triangulated mesh file, the very worst from of geometry to work with (as a beginner) in a 3D CAD application. 

 

Use the mesh model as a visual reference only and then re-design completely from scratch. Post progress here early for feedback.


EESignature

Message 6 of 6
pittsallen
in reply to: pittsallen

pittsallen
Advocate
Advocate

Hello @jhackney1972  , @TrippyLighting and the Fusion 360 forum,

Mr. Hackney, Have created a transcription of your most instructive video marked
'Convert to Components.mp4.' and copied the transcript herewith below.

Mr. Lighting, The process of using the import as a reference was what was envisioned. The plan
is eliminate the mesh object when the 360 model is developed.

Thanks
Allen Pitts

+++++++++ beginning of transcription +++++++++++++
This is a transposition of the excellent detailed video titled
'Convert to Components.mp4.'

It is pointed out in the beginning of the video that most of the shapes
have been created using Bodies and the best practice for positioning them
would be to convert them to Components.

First thing Hackney did was go into the browser and select Body named
Closet_Fixture_F0332_221218_b and right click on the Body in the browser and
choose Create Component from Bodies. (0:16 [time in video]). This creates a new Component
named Closet_Fixture_F0332_221218_b(2). The Component Closet_Fixture_F0332_221218_b(2)
is then right clicked and the Ground command is selected.


This makes Component Closet_Fixture_F0332_221218_b(2) the base.

 

Similarly, Body marked Pwr Sppl PIR Top is selected in the browser and
the right mouse button is clicked and Create Component from Bodies is selected. (0:25)

The two components can now be attached using Joints
Go to Assemble > Joint (0:35) In the Joint dialogue box, in the Position tab,
the two Bodies just converted into Components are selected. The middle
points shown in the image posted in the original post of this thread titled
'Closet Fixture F_0322' are selected. Ok is clicked in the Joint
dialogue box and the two Components are moved together as required.
+++++++++ end of transcription +++++++++++++





 

0 Likes

Hello @jhackney1972  , @TrippyLighting and the Fusion 360 forum,

Mr. Hackney, Have created a transcription of your most instructive video marked
'Convert to Components.mp4.' and copied the transcript herewith below.

Mr. Lighting, The process of using the import as a reference was what was envisioned. The plan
is eliminate the mesh object when the 360 model is developed.

Thanks
Allen Pitts

+++++++++ beginning of transcription +++++++++++++
This is a transposition of the excellent detailed video titled
'Convert to Components.mp4.'

It is pointed out in the beginning of the video that most of the shapes
have been created using Bodies and the best practice for positioning them
would be to convert them to Components.

First thing Hackney did was go into the browser and select Body named
Closet_Fixture_F0332_221218_b and right click on the Body in the browser and
choose Create Component from Bodies. (0:16 [time in video]). This creates a new Component
named Closet_Fixture_F0332_221218_b(2). The Component Closet_Fixture_F0332_221218_b(2)
is then right clicked and the Ground command is selected.


This makes Component Closet_Fixture_F0332_221218_b(2) the base.

 

Similarly, Body marked Pwr Sppl PIR Top is selected in the browser and
the right mouse button is clicked and Create Component from Bodies is selected. (0:25)

The two components can now be attached using Joints
Go to Assemble > Joint (0:35) In the Joint dialogue box, in the Position tab,
the two Bodies just converted into Components are selected. The middle
points shown in the image posted in the original post of this thread titled
'Closet Fixture F_0322' are selected. Ok is clicked in the Joint
dialogue box and the two Components are moved together as required.
+++++++++ end of transcription +++++++++++++





 

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