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Apologies if this has been asked before, but I'm struggling a bit to understand which way to go.
I'm trying to build fender of a car in fusion 360 for 3d printing. I want to attach some stuff to an existing shell. What I'm struggling with is - getting a smooth surface in fusion 360.
Here's how it looks in blender:
And this is what it looks like when I import it into fusion 360 as a mesh.
My idea was to convert this into a T-spline so I can get rid of the triangles, add some width to it since it currently has none and convert it into a smooth object, which as I understand is not possible since there are triangles. If I add some thickness to it in blender and then import it into fusion 360, it becomes boxy. If I remesh it in blender - it rounds the corners of the model. Blender itself fails to fully convert this into a quad mesh.
One of the options I've found is to reverse engineer it using forms. Was wondering if there is an easier way to convert this into a smooth surface in fusion 360 without having to remodel it from scratch? My goal is to get a 1mm thick smooth solid object, so I can add some brackets to it etc. Thanks.
Solved! Go to Solution.