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Good morning guys, i'm having some problems with a new object that i'm trying to create.
I need this model to be constructed by intersecting the legs with the main sphere and then fillet it to create a smooth transition.
This is the starting leg. Then i Subtract it with the sphere after placing fillet (cause otherwise i couldn't make the fillet that big)
Then i did the same for the other leg (i didn't need it for the leg behind cause it is already smooth).
And this is my final result.
Now, this seems smooth but in rendering mode it isn't.
The transition is ok, it is not much of a problem but it can be seen a bit (and it's ok).
But when i try to render it on Blender (i prefere blender for rendering)
It is pretty messy.
I would like to know how can i solve this. I want it to be smoother has possible. I'm not really good on Fusion and maybe there is some way to Smooth the Boolean or to better place the Fillet or some other thing.
I really thank you in advance for your help!
Solved! Go to Solution.