- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
My model is getting pretty big, and it is very slow to render the whole thing. When I want to rotate or zoom, it takes several seconds to do, and it is very choppy, rotating just a little, then stopping, and then rotating more, etc. I am pretty sure that I am using all of the memory.
In ProE this was solved by creating simplified reps. You could define which parts of the model you wanted to work with, but they would remain connected to the whole model in terms of spacial location, etc.
In 360 it seems to me that you have to have your complete model in memory. I can edit subassemblies and subparts on their own, but then I have to update every assembly above them.
Is there a strategy for using only a subset of the model that will increase the speed of the rendering or use less memory?
Solved! Go to Solution.
