simple definition of constraints

simple definition of constraints

Anonymous
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simple definition of constraints

Anonymous
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a little something to help those searching for information on what those symbols mean hopefully this helps  please delete if you feel it's superfluous or if not add pictures for quicker reference. ( not a demand just an option)

 

 

Constraints symbols fusion 360

 

Coincident : Two lines or shapes that lie exactly on top of each other.

 

Collinear : When three or more points lie on a straight line. (Two points are always in a line.)

 

Concentric : Two or more curves or arcs which have the same center point

 

Midpoint : The middle of. The point halfway along.

 

Fix/unfix : lock or unlock in position

 

Parallel : Two lines on a plane that never meet. They are always the same distance apart.

 

Perpendicular : At right angles (90°) to.


Horizontal/vertical : Something will snap left to right or up and down Not at an angle


Tangent : A line that just touches a curve at one point, without cutting across it.


Smooth : the opposite of rough not abrasive or rigid

 

Equal : same as or equivalent

 

Symmetry : identical or looking the same

 

If you're having trouble figuring out lines in geometrical terms I would suggest going to ( http://www.mathsisfun.com/definitions/ )

 

If you're unable to give a simple answer sometimes it means you don't understand well enough yourself and sometimes the desire to know overwhelms the fear of looking stupid.

 

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Aaron.Magnin
Alumni
Alumni
Accepted solution

And see this! 

https://www.youtube.com/watch?v=J_2If5zVp84 

 

Taylor did an amazing job explaining these. 


Aaron Magnin

Technical Marketing Manager Fusion 360

Message 3 of 5

Anonymous
Not applicable

Outstanding… Thank you hopefully this helps people with that familiar question involving all software "what does this button do?"

 

at least  when you use the search function it should point you in the right direction.

 

And video always winds up being more effective  than just pictures.

 

 

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SeanJMiller
Explorer
Explorer

I like that definition of tangent.  I've always thought of it as a vector going out of the curve its direction at the point of exit.  Kind of like if you were swinging a ball on a string and let go of it.  Your definition takes that opposite approach of considering both directions.

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Message 5 of 5

TheCADWhisperer
Consultant
Consultant

@SeanJMiller wrote:

I like that definition of tangent.  


Well, except that it isn’t strictly correct as written.

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