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Shelling an imported mesh

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06-14-2019
11:21 PM
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I am trying to make a shift knob out of this https://www.thingiverse.com/thing:359898. I have already made a prototype and found that it is too light for my liking and want to have a cavity to put weights in it. When I try and shell it I get "Error: The operation could not create a valid result. Try adjusting the values or changing the input geometry." Is there anyway to fix this? I lowered the mesh count by a factor of 10 and don't really want to go any lower.