Shell Command Behaving Weirdly

Shell Command Behaving Weirdly

sahil.parashar
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Message 1 of 7

Shell Command Behaving Weirdly

sahil.parashar
Participant
Participant

Cant seem to apply shell command on the whole body


Screenshot (1).pngScreenshot (2).png

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Accepted solutions (2)
544 Views
6 Replies
Replies (6)
Message 2 of 7

davebYYPCU
Consultant
Consultant
Accepted solution

Yep.

dkwitbl.PNG

Don't know why, but it will do it before the Loft.

 

Might help....

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Message 3 of 7

sahil.parashar
Participant
Participant

Thank you sir

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Message 4 of 7

TrippyLighting
Consultant
Consultant

@sahil.parashar You should not have accepted @davebYYPCU answer as a solution. He did not explain the problem and also skipped of the other flaws in your design. Are you interested in learning this properly ?


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Message 5 of 7

TheCADWhisperer
Consultant
Consultant

@sahil.parashar 

 

Fillet features are far less expensive to manufacture than Loft features.

See Attached.

TheCADWhisperer_0-1637673773936.png

 

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Message 6 of 7

davebYYPCU
Consultant
Consultant

Not able to explain - weird and unexpected.  Same result as op.

You may know the Why, care to share?

Found an easy fix. (Didn’t even break the Loft)

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Message 7 of 7

TrippyLighting
Consultant
Consultant
Accepted solution

Before I answer, I  have to say that the @TheCADWhisperer is really a better solution to this geometry problem. I don't really see a need to do a loft, BUT ..

 

If you have to have a loft and with G2 curvature continuity (but not only then), then you need to always look at least at the curvature map and zebra stripes. Both look horrible in this case, because while the transition between the two pieces is G2, the fillets are only G1. 

 

TrippyLighting_0-1637689903069.png

 

If you set the fillets to G2 then it gets a little better, but only marginally:

 

TrippyLighting_1-1637689965276.png

 

The real improvement comes when you enable the "keep tangent edges" option in the loft dialogue:

 

TrippyLighting_2-1637690037370.png

 

TrippyLighting_3-1637690071104.png

 

Still, the fillets aren't consistent.

Filleting afterwards is almost always a better solution than lofting filleted geometry:

 

TrippyLighting_4-1637690222956.png

 

Then, the 1st sketch isn't fully defined and there is a position capture feature in the timeline that shouldn't be there ...

 


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