Just to revive this... I don't think the problem was solved. Responses generally are people telling you it's not necessary. That's not what the OP asked. They asked how to reset the pivot point to the center of the body... a VERY useful command to *some* people.
EG: You open an existing model from a file sent from a colleague. The model started as an .STL. STL files tend to import at exactly a scale of 10:1 (no idea why). You pivot point by default is at the center of the body.
You now scale the body down to reality by a factor of 10, and Fusion seems to handle this by scaling to a corner of the body. Your pivot point is no longer at the center of the body, and when scaling by such a large factor, it's often quite far from the body. Now when you try to rotate views, the body is swinging wildly around a pivot that is way off in space. Imagine you're zoomed in to see a small feature but want to rotate the body to peer around a corner of the body. You move the view ever so slightly and the body flings off of your screen as it is rotating around a point far away. This issue prevents any further work on the body and is SUPER frustrating.
Right clicking on the screen, I see the same options to reset the pivot, but how do you get it to re-center to the new position of the body?