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When creating a pattern of bodies the number of resulting bodies can vary if you are doing it programmatically. If you then need perform another operation with all of those patterned bodies, e.g. joining to another body, then you have to select them manually. If the number of bodies subsequently changes, then the following operation can fail because Fusion just tries to select the specific bodies that were originally selected. It doesn't intelligently realize that fewer/more bodies have just been created and so needs to select that new set of bodies.
An option would be to be able to select the icon on the timeline for which you want the next operation to apply to, e.g. in the "Objects... Select" dialog you would click the Pattern icon in the timeline rather than selecting individual bodies manually.
NOte: @billbucket posted this exact same issue back in 2016.
Solved! Go to Solution.