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I need to create a scupted shape that sits on a flat surface or plane. What's the best way to do this? If I start with a box, the bottom surface of the box changes as I edit parts of the shape, and doesn't stay flat. Ideally, I'd like to start with shape that has a flat bottom with sides joining it at 90deg, then push and pull the sides and top while the bottom plane stays where it is. A cylinder seems to be the closest thing, but how do I close off the top and make it sculptable?
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