Sculping on an existing model

Sculping on an existing model

hackbratenMTTKN
Enthusiast Enthusiast
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Message 1 of 9

Sculping on an existing model

hackbratenMTTKN
Enthusiast
Enthusiast

Hi there,

I have a model that I want to add a little sculpting action to.

Goal should be to add a little "swing" to all that.

I watched some videos on how to use the sculpting tool but they all had pretty easy shapes (like a square or circles) to sculpt with. I also watched how to replace the model's face with the sculpted thing.

Here I have a little more complex shape. 

How would you approach this?

See screenshots for the area to sculpt on, I hope you guys get the idea 🙂

Thanks in advance!

 

1.PNG2.PNG

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Message 2 of 9

jodom4
Community Manager
Community Manager

Hey hackbratenMTTKN,

This video might be helpful:


Jonathan Odom
Community Manager + Content Creator
Oregon, USA

Become an Autodesk Fusion Insider



Message 3 of 9

mavigogun
Advisor
Advisor

@jodom4- that's my go-to video for introduction to T-Splines; do you know who the author is?

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Message 4 of 9

jodom4
Community Manager
Community Manager

Actually I'm currently trying to track him down. His videos are so good! He needs to make more!


Jonathan Odom
Community Manager + Content Creator
Oregon, USA

Become an Autodesk Fusion Insider



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Message 5 of 9

TrippyLighting
Consultant
Consultant

@jodom4 I've approached him before but he said he does not have the time. That sort of compressed tutorial takes a lot of time tom make.

 


EESignature

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Message 6 of 9

TrippyLighting
Consultant
Consultant

Can you share your model ? (export as .f3d and attach to your next post)

 

In general I would not add the "swig" at the end, but before the holes are "drilled" and the fillets are applied. In fact fillets ad other cosmetic modeling should be the very lasting in the timeline.

I'd use a sculpt surface and then use replace-face to get the shape. Then drill the hole an apply filets.


EESignature

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Message 7 of 9

hackbratenMTTKN
Enthusiast
Enthusiast

Hi folks,

 

please excuse the late response.

I attached the .f3d file to this post.

As my model is not symetric (seen from the top), this gets even trickier.

For reference, I'm looking for a shape similar to this:

example.PNG

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Message 8 of 9

TrippyLighting
Consultant
Consultant

The approach of taking an almost finished object and "adding" something sculpted to it is unlikely going to be very successful., or going to result in a lot of work with an end result that. might not be really satisfying.

If you take a look at the image you posted it looks like the black body was modeled/sculpted and then all the openings and other flat surfaces and recesses were carved out. That is probably a better approach for modeling this as well.

 


EESignature

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Message 9 of 9

hackbratenMTTKN
Enthusiast
Enthusiast

Your explanation makes sense.
Problem when sculting the body is that you can't influence dimensions with pre-set parameters.

Or am I too stuck in the thinking in parametric modeling?

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