Hi everyone,
I am currently trying to create scifi panel creases on a complex shape, and after trying different things, I'm coming for some help 😉 What I'm trying to achieve is something like this, which is either a "V" or a "|_|"-shaped crease with a defined witdh and depth along a path.
I usually see 3D modelers solve this issue using cheap ways, for instance cutting across the entire mesh (resulting in the same straight cuts on both sides), or limiting themselves to the software capabilities (using for instance the circle pipe because it's "good enough", or avoiding drawing shapes on some faces while they'd like to), which is NOT what I want. I want to be able to have a different cut on each face, and be able to select my profil's depth and shape. This is super easy to achieve in software like Blender and Cinema4D.
For now, I draw my paths using the cut face function to benefit from Fusion powerful sketch constraints, export the mesh and use Cinema4D to do my creases :
Note that doing this in C4D is very fast and works in every situations and angles, with very minimal cleanup (usually moving/merging a vertex here and there when switching from 2 faces at extrem angles).
My goal is to be able to do that in Fusion360 to benefit from History and have a direct visual feedback of what I'm doing, without having to go back and forth with C4D. For now, doing the plates in C4D do not allow me to go back and modify them easily, and any important modification of the prop in Fusion means re-exporting and re-doing the plates all over again.
I've tried :
Please find attached a dummy object to test things on. Basically, if you manage to find a solution that replaces and works on all the current circular pipes, allowing me to choose my own width and depth with results as clean as the circle pipes of the attached example, you're my savior. Even a paying addon is fine at this point...
Note that the result doesn't need to be perfect-perfect, as in the end I'll most certainly will have to clean things up in Cinema 4D. But I'd like to avoid very chaotic looking faces as much as possible to have an "almost" perfect visual feedback from Fusion. The pipe-circle is a perfect example of a very much acceptable crease topology.
Thanks a lot ! I hope someone has THE solution 😉
Hi everyone,
I am currently trying to create scifi panel creases on a complex shape, and after trying different things, I'm coming for some help 😉 What I'm trying to achieve is something like this, which is either a "V" or a "|_|"-shaped crease with a defined witdh and depth along a path.
I usually see 3D modelers solve this issue using cheap ways, for instance cutting across the entire mesh (resulting in the same straight cuts on both sides), or limiting themselves to the software capabilities (using for instance the circle pipe because it's "good enough", or avoiding drawing shapes on some faces while they'd like to), which is NOT what I want. I want to be able to have a different cut on each face, and be able to select my profil's depth and shape. This is super easy to achieve in software like Blender and Cinema4D.
For now, I draw my paths using the cut face function to benefit from Fusion powerful sketch constraints, export the mesh and use Cinema4D to do my creases :
Note that doing this in C4D is very fast and works in every situations and angles, with very minimal cleanup (usually moving/merging a vertex here and there when switching from 2 faces at extrem angles).
My goal is to be able to do that in Fusion360 to benefit from History and have a direct visual feedback of what I'm doing, without having to go back and forth with C4D. For now, doing the plates in C4D do not allow me to go back and modify them easily, and any important modification of the prop in Fusion means re-exporting and re-doing the plates all over again.
I've tried :
Please find attached a dummy object to test things on. Basically, if you manage to find a solution that replaces and works on all the current circular pipes, allowing me to choose my own width and depth with results as clean as the circle pipes of the attached example, you're my savior. Even a paying addon is fine at this point...
Note that the result doesn't need to be perfect-perfect, as in the end I'll most certainly will have to clean things up in Cinema 4D. But I'd like to avoid very chaotic looking faces as much as possible to have an "almost" perfect visual feedback from Fusion. The pipe-circle is a perfect example of a very much acceptable crease topology.
Thanks a lot ! I hope someone has THE solution 😉
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