Scaling objects

Scaling objects

smallfavor
Collaborator Collaborator
1,781 Views
12 Replies
Message 1 of 13

Scaling objects

smallfavor
Collaborator
Collaborator

I want to do an overall down-scaling to a group of objects and then a second scaling in one directions.  In both instances the point from which the scaling will take place seem to be out of my control.  I would like to establish a point on the end of a body or collection of bodies and scale to it - establish a direction.  As you can see in the vid I get anything but.

 

What is the technique to use here?

 

 

0 Likes
1,782 Views
12 Replies
Replies (12)
Message 2 of 13

jeevesme
Collaborator
Collaborator

The scale tool uses xyz axis.  So in order to scale the object in a certain direction, it has to be aligned with the axis.  I'm not sure why the scale tool doesn't let you pick your pivot point in the scale tool though.  Is there a reason you are using the modeling space instead of the sculpt environment for this?

_________________________________________________________________________________________________________________________________________Forever yours,
Love,
Brian

PS. If this answered your question, please mark as answered so others do not read through the posts trying to figure out if it was answered.
0 Likes
Message 3 of 13

smallfavor
Collaborator
Collaborator

" modeling space instead of the sculpt environment for this?"  Well, it seems the only way into the sculpt space is to convert a body but when I try to get there is a major confusion as should be apparent by the screencast,

 

I recall seeing a 'convert' option somewhere but I can't find it.

0 Likes
Message 4 of 13

jeevesme
Collaborator
Collaborator

 

_________________________________________________________________________________________________________________________________________Forever yours,
Love,
Brian

PS. If this answered your question, please mark as answered so others do not read through the posts trying to figure out if it was answered.
0 Likes
Message 5 of 13

smallfavor
Collaborator
Collaborator

Thank you for that.  I gather from this you'd simply start over in the sculpt area.  That's fine, but there's aspects I want to remain sketch-based and I don't quite see how this would be possible if things start out in the sculpt mode.

 

0 Likes
Message 6 of 13

jeevesme
Collaborator
Collaborator

You can move it and out of sculpt mode and combine it with the model work space.  That's one of the cool things with Fusion 360.  I have no experience with sculpt mode but I've seen people do amazing things with it.  Get on YouTube and look up Fusion 360 Sculpting and they have some pretty good tutorials. But,  you cannot go into sculpt mode, create a sketch, extrude the sketch, then sculpt the sketch.

 

_________________________________________________________________________________________________________________________________________Forever yours,
Love,
Brian

PS. If this answered your question, please mark as answered so others do not read through the posts trying to figure out if it was answered.
0 Likes
Message 7 of 13

smallfavor
Collaborator
Collaborator
Thanks for you effort.

However while I don’t doubt your good intentions, you’re pointing out things that don’t answer my question and it may seem like I’m getting some help when anyone else notices a response.

If you can help, great. Don’t waste time pointing out the obvious.



“ Ignorance more frequently begets confidence than does knowledge”

- Charles Darwin
0 Likes
Message 8 of 13

jeevesme
Collaborator
Collaborator

"I want to do an overall down-scaling to a group of objects and then a second scaling in one directions.  In both instances the point from which the scaling will take place seem to be out of my control.  I would like to establish a point on the end of a body or collection of bodies and scale to it - establish a direction.  As you can see in the vid I get anything but."

 

"The scale tool uses xyz axis.  So in order to scale the object in a certain direction, it has to be aligned with the axis.  I'm not sure why the scale tool doesn't let you pick your pivot point in the scale tool though."

 

   I literally answered your question there.

 

"What is the technique to use here?"

 

  See post #4 for the answer. 

 

"That's fine, but there's aspects I want to remain sketch-based and I don't quite see how this would be possible if things start out in the sculpt mode."

 

"You can move it and out of sculpt mode and combine it with the model work space.... But,  you cannot go into sculpt mode, create a sketch, extrude the sketch, then sculpt the sketch."

 

  I literally answered your other question here.

 

From now on, if you have more than one question, please use the search feature.  If you do not find the answer, then post the question on the forum.  If your question is answered, mark answered.  No one likes wasting their time helping people that do not appreciate it nor follow common courtesy. 

 

_________________________________________________________________________________________________________________________________________Forever yours,
Love,
Brian

PS. If this answered your question, please mark as answered so others do not read through the posts trying to figure out if it was answered.
Message 9 of 13

smallfavor
Collaborator
Collaborator

" -So in order to scale the object in a certain direction, it has to be aligned with the axis.  I'm not sure why the scale tool doesn't let you pick your pivot point in the scale tool though."

 

 The vid included was to make it clear the reason for the question.  You obviously noticed that but went on to tell me how the tool is supposed to behave. That's not to much of an answer.

 

As to the other answer regarding this - "That's fine, but there's aspects I want to remain sketch-based and I don't quite see how this would be possible"

 

You offer up this gem - "But,  you cannot go into sculpt mode, create a sketch, extrude the sketch, then sculpt the sketch."  

 

Again not much of an answer - more a restatement of what was pointed out - and it's barely coherent at that.

 

From now on, if you have more than one question, please use the search feature.

 

But if I've just one?

 

If you do not find the answer, then post the question on the forum.  

 

Yep, that's just how it went.

 

If your question is answered, mark answered.  

 

Again with pointing out the obvious

 

No one likes wasting their time helping people that do not appreciate it nor follow common courtesy.

 

I thanked you.  I went further and commended your good intention.  That's courtesy.  And yes, no one likes their time wasted.  Get over it.

 

 

0 Likes
Message 10 of 13

jeevesme
Collaborator
Collaborator

Cool story bro.

_________________________________________________________________________________________________________________________________________Forever yours,
Love,
Brian

PS. If this answered your question, please mark as answered so others do not read through the posts trying to figure out if it was answered.
0 Likes
Message 11 of 13

daniel_lyall
Mentor
Mentor

@smallfavor Are there any dimension to the length and width and height to the objects in there X, Y and Z plane's.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

0 Likes
Message 12 of 13

smallfavor
Collaborator
Collaborator

I can't give you any good info on that as I've deleted the file and started over.  I think it may have something to do with copy and pasting the objects and repositioning them.  My intent is to model a typical finger with joints and an anchored knuckle and then use the component (collection) to create three more by pasting new and scaling to size.  If you mean dimensions in a sketch then yes but they were arbitrary - just sized by eye to the canvas image.  I was under the impression an origin would come along with a paste if the entire contents of the components folder were selected.  Perhaps instead they were made subject to the main origin ...... I'm getting dizzy here.

 

I'm going to take a look at your channel and relax a bit.

 

Cheers!

0 Likes
Message 13 of 13

daniel_lyall
Mentor
Mentor

I was just going to say you can add a user paramater of scale it's a no number, 1 is what size it is below 1 is smaller above 1 is bigger.

 

so it would be name scale, units (no units) it's number will be 1.

 

when you use it its say length x scale

 

you can have meany scales, so you can do it for each direction then it's not X, Y and Z dependent.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

0 Likes