Scale Sketch between two points

Hagen_Ellermeier
Community Visitor
Community Visitor

Scale Sketch between two points

Hagen_Ellermeier
Community Visitor
Community Visitor

Hey, I'm basically new to Fusion 360 and I need some help. I want to snap point 1 to point 2. If I use the Coincident constraint the sketch deforms, instead it should scale to keep its overall shape. Is there any way to achive that? If not are there any workarounds?

There are now Constraints defining the shape except that point 3 is fixed in place.

Thx in advance
Hagen

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etfrench
Mentor
Mentor

Is it an arc with two lines or a spline?  Why isn't it modeled on the origin?

ETFrench

EESignature

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davebYYPCU
Consultant
Consultant

Two lines and 4 splines, nothing constrained - yep will look like 2nd pic - every time.

Scale a Body much more efficient.

 

mesbdb.PNG

 

Might help....

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Drewpan
Advisor
Advisor

Hi,

 

I would strongly recommend that you do the embedded tutorials in the Fusion Documentation and also some of the

Self-Paced Learning to help you to learn fusion faster and better. They can be found here:

Drewpan_0-1721358997254.png

 

It is also much easier for the forum to help you if you attach your file AND a screenshot of what you want to achieve

and what the problem is. You can create a file to export like this:

 

Drewpan_1-1721358997255.png

 

It is difficult to work out exactly what you have done here without the actual file. What are you actually trying to

achieve? Is this a teardrop made of a reflected spline or a semicircle and a couple of lines? The construction  method

makes a difference. When drawing and modeling, symetry is always your friend and cuts down workload considerably.

Using the Origin and axes is also very important and will help a great deal with symetry. Drawing something at a

random point in space makes your job harder.

 

If what you want is a scaleable extrusion of a teardrop then it will always be better to sketch half the teardrop on the

Origin using your preferred method. Mirror the half using the axes. Extrude the shape and THEN scale it. It is better

workflow and gives much more robust results. This may not make a difference with a trivial tear drop but makes a huge

difference with a complex design that you may tackle down the track.

 

Here is the way I created a teardrop shape and scaled it using both methods.

 

Cheers

 

Andrew

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