Rounded transition/loft between two bodies

sir_en
Explorer

Rounded transition/loft between two bodies

sir_en
Explorer
Explorer

Hi everyone,

 

I'm at a loss on how to create this rounded transition between a rectangle and a cone. I have attached an image of how I want it to look like but can't manage to replicate it. So far, I've tried lofts and fillets but that didn't produce the results I'm looking for. I'd appreciate any guidance. I've attached a copy of my file if that helps.

 

Kind regards


This is what I'm looking to replicate:

sir_en_0-1719825726964.png


This is where I'm currently at:

sir_en_1-1719825767285.png

 

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g-andresen
Consultant
Consultant

Hi,

The file cannot be downloaded.
Either you have not granted download permission or you are using a personal license.
Try this way:

File > export > save as f3d on local drive  > attach to post.

 

günther

 

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sir_en
Explorer
Explorer

Thanks Günther,

I've attached a copy of the file.

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davebYYPCU
Consultant
Consultant
Accepted solution

Fillets only work on the same body.

Join them, and you get a curved fillet in 2 directions.

 

rfdb.PNG

 

Might help....

 

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TrippyLighting
Consultant
Consultant

I would look at the sketch for the Kegel revolve.

You sketched at the end of the little rectangular face, but the sketch geometry for the revolve profile is 90 degrees rotated, making this a 3D sketch. 

TrippyLighting_0-1719839925055.png

 

The profile is also not straight in the Z-Axis making the Kegel slightly slated in space:

 

TrippyLighting_1-1719840004684.png

 

TrippyLighting_2-1719840018612.png

 

Tat leads to this :

 

TrippyLighting_3-1719840080946.png

 

 


EESignature

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sir_en
Explorer
Explorer

Okay, that still took me some time to figure out after I joined the two bodies. But that was it, thanks a lot!
Kind regards

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sir_en
Explorer
Explorer

Thanks, I hadn't noticed. Fixed that now and was able to create the fillet I wanted to.
Kind regards

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g-andresen
Consultant
Consultant

Hi,

In the screencast I show how to:
1. bring the sketch onto the 2D plane
2. determine the axis of rotation vertically
3. integrate the cap fillet into the sketch

 

revolve profile edit on vertical axis.mp4
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    günther

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