Revolute Joints

Revolute Joints

vcutajar
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Message 1 of 7

Revolute Joints

vcutajar
Contributor
Contributor

Hi

While I was trouble shooting a problem I am having with revolute joints I noticed that when doing these revolute joints sometimes after the joint is made the component makes a full turn but at other times it does not do this.

 

Why is this?  I am sure I am doing something different but can't figure out what.

 

Regards

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Message 2 of 7

g-andresen
Consultant
Consultant

Hi,

please show your process in a screencast

 

günther

 

Message 3 of 7

vcutajar
Contributor
Contributor

Thank you for the reply.

 

Unfortunately, I cannot reliably replicate the situation.  Sometimes it does it and somtimes it doesn't but in both scenarios the revolute joint is successfully created.

 

This brings me to my original problem.

 

I am having a problem with four revolute joints.  I made a new minimalist assembly to remove all the clutter.  I used the Paste New for the assembly so that I can export it as a .f3d file.  Also painted the components for clarity.

The only way to do all the four joints is to Unground the Baseplate component.  This tilts the whole model and also I cannot rotate any of the joints.  Seem to be in a mechanical lock.

 

If I Ground the Baseplate component one of the revolute joints breaks and cannot be remade.  I've been at it for a couple of days and can't think of what's wrong (I am no expert).  Sometimes I think that this cannot even be done.

 

Help please

 

Regards

 

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Message 4 of 7

jhackney1972
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Accepted solution

You just have a little misalignment along your path.  If you change the last Revolve Joint to a Cylindrical Joint it all works fine.  Oh, you must ground the base also.  Model attached.

 

John Hackney, Retired
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Message 5 of 7

jhackney1972
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If my Forum post solved your question, please select the "Accept Solution" icon to do three things. First it allows others to find a solution to a similar question, two, it closes the Forum post and last, it acknowledges that you accept the solution given. If you need further help, please ask. If you like to read why "Accept Solutions are important, take a look at this webpage.

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Message 6 of 7

vcutajar
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Thank you John for the help

Never in a million years it would have crossed my mind to use a cylindrical joint to solve the problem.

I will try to ferret out the slight misalignment you mentioned but if it's very small I doubt I will manage to find it.

 

Vince

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Message 7 of 7

jhackney1972
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Consultant

Do not waste your time looking for the misalignment.  The method I used is a common practice when creating multiple joint linkages.  When building up assemblies, small linear errors in the direction of the axes is hard to avoid and a Revolve Joint is going to find it.

John Hackney, Retired
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