reverse normals problem

reverse normals problem

calexpavel
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reverse normals problem

calexpavel
Advocate
Advocate

So i created this loft in the sculpt context, from top to bottom and i ended up with the normals reversed. I went to the patch context and i couldn't select the body in order to reverse the normals.

 

The only solution i found was to unstitch the body, reverse normals, and stitch it back. Is this ok? It doesn't make sense to unstitch in order to reverse the normals.

 

http://a360.co/2DJc5BB

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laughingcreek
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Normal or desireable? probably not.  normal for fusion, yes.

 

Somehow you got the t-spline body turned inside out when you where manipulating it.  I'll have to admit I hadn't seen someone do it on accident before.  I've requested before that we be able to have a different color for the back face of a t-spline. AD's responce was that they didn't see why anybody would want that.  gaaa.

 

Anyway, since the flip normal tool is a surface tool, it wouldn't be expected to work on a solid body (in the context of fusion.  in some other programs, yes).  Doing anything that converts it back to a surface body will allow the flip normal tool to work, not just unstitching.  like poking a hole in it while in patch space for instance.

 

As your finding out, surfaceing isn't one of fusion's strong suits.