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Rendering inside Fusion 360 with the 3D printed look!
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I made a tutorial on how to get the 3D printed look from the actual sliced model inside Fusion 360.
I've seen a few workarounds here and there ( like normal or bump maps in this one or shaders in this one) but they don't represent the actual 3D printed parts!
in this tutorial, I show how to get the exact look as your sliced part and also how to reduce the file size so it's easier for your hardware to render!
this is especially exciting with the new parametric update to the mesh workspace and the addition of new supported file types that allow you to import color and texture data as well!
the video:š