Message 1 of 2
Rendering a screen simulation (decal luminance)
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi gang,
I'm trying to present a design with a small TFT screen. Because the screen is place being a plastic cover, the decal (representing a sample screen) is poorly illuminated in renders. I'm wondering if anyone has suggestions for emulating luminance of decals.
I have tried to create a body below the decal with luminance property, and setting a 50% opacity for the decal, but looks pretty flat and bad. Any suggestions?