Rendering a screen simulation (decal luminance)

Rendering a screen simulation (decal luminance)

nicksmarto
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Rendering a screen simulation (decal luminance)

nicksmarto
Observer
Observer

Hi gang,

 

I'm trying to present a design with a small TFT screen. Because the screen is place being a plastic cover, the decal (representing a sample screen) is poorly illuminated in renders. I'm wondering if anyone has suggestions for emulating luminance of decals.

 

I have tried to create a body below the decal with luminance property, and setting a 50% opacity for the decal, but looks pretty flat and bad. Any suggestions?

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colin.smith
Alumni
Alumni

Hi @nicksmarto

 

Fusion doesn't have decal luminance.  However there are a few materials that simulate LED screens that you could replace the default image with your decal image.

This might give you the effect you are looking for but you can't apply it as a decal, you would have to apply it as a material.  Which means some body/face splitty may be needed to get the image in the right spot.

 

You can find these materials under Other > Emissive.  There are a few Display type materials to choose from.

Drag the display material in to the "In this Design" section of the Appearance material dialog box.

Double click on the material and then select "Advanced" to get to more settings.

 

Screen Shot 2016-10-03 at 11.40.30 AM.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Open Emissivity drop down.

You will see the Emissive level as well as the current images being used.

Click the down arrow next to the image and select Edit Image.

That will bring up the image editor.  Click on the image name next to "Source" - then you can select a different image.

 

Screen Shot 2016-10-03 at 11.44.37 AM.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hope that helps.

 

Colin

 

 

 

Colin Smith
Sr. Product Manager
SketchBook
Alias Create VR (aka Project Sugarhill)
Automotive & Conceptual Design Group