Relatively new to Fusion, how can I duplicate the shape

Relatively new to Fusion, how can I duplicate the shape

david.smithQEVXC
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Message 1 of 14

Relatively new to Fusion, how can I duplicate the shape

david.smithQEVXC
Explorer
Explorer

I have a mask I'm making for my child for Halloween. I need to be able to somehow copy the shape of the eye socket so I can extrude it to make a filler for the eye socket so I can make the eyes smaller. Since it has depth on a plane (is that the right way to describe it?) I cannot figure out how to copy the shape of the eye socket.

 

Thanks for any help you can provide. I've attached the stl for reference.

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Message 2 of 14

Warmingup1953
Advisor
Advisor

Can you share your file and your inspiration?.... Gosh, is it Halloween time already?... Tempus fugit.

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Message 3 of 14

david.smithQEVXC
Explorer
Explorer

sorry I thought I had attached the stl. The inspiration is she wants to be an axolotl but the eyes on this mask are huge. Trying to make them smaller. Thank you.

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Message 4 of 14

laughingcreek
Mentor
Mentor

I wouldn't attempt this with fusion. it's simply the wrong tool. fusion is terrible with meshes, especially dense organic ones like this one. if you really wanted to do with with fusion I would use the mask as a visually reference only and recreate it from scratch using t-splines. but there is a bit of a learning curve with that route.

alternatively, I would suggest using mesh mixer. you can use the drag brush in sculpting mode is message the eye sockets into a new shape. here is a video of that process-

 

 
there is a forum for mesh mixer also with some helpful folks over there that can help you out if you go that route.
 
a better tool is probably blender, but the learning curve for that tool is really high.
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Message 5 of 14

SaeedHamza
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Advisor
Accepted solution

Editing meshes isn't something to do in Fusion 360 but here is a quick video on how you could create an infill for the eye socket, I hope it helps.

 

 

Saeed Hamza
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Message 6 of 14

Warmingup1953
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Advisor

I have managed to convert the .stl to a solid body (and it was a tough mesh to convert!)(but I think Scale is off)(you can fix that in your Slicer).

 

Just a start and as others have said Fusion is not super good on Meshes.5

 

Screenshot 2023-09-27 130010.jpg

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Message 7 of 14

TrippyLighting
Consultant
Consultant

@Warmingup1953 wrote:

I have managed to convert the .stl to a solid body ....

 

 


Not a recommended technique for 95% of all triangulated meshes, including this one.

Please explain why.

 

If you post non recommended techniques just to get a user to finish a project, you should always explain why it is not a recommended technique. It has nothing to do with Fusion 360 mesh capabilities. Dig deeper!  


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Message 8 of 14

Warmingup1953
Advisor
Advisor
I have taken the liberty of sharing this Micro-tutorial to another Mesh post on this Forum. Many thanks for your clear and concise explanations.
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Message 9 of 14

TrippyLighting
Consultant
Consultant

@Warmingup1953 wrote:
I have taken the liberty of sharing this Micro-tutorial to another Mesh post on this Forum. Many thanks for your clear and concise explanations.

An so the widespread proliferation of confident incompetence continues 😉


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Message 10 of 14

TrippyLighting
Consultant
Consultant

All CAD software natively represents geometry with

  1. Analytical geometry - whole or trimmed flat surfaces, cylinders, cones, spheres etc.
  2. NURBS for curved surfaces with varying/arbitrary curvature.
  3. For solid models these surface representations above might be wrapped into a BREP.

This representation is mathematically precise without limits in resolution, and with topology.

 

Meshes, and in particular triangulated meshes are non-native geometry. Meshes have a finite resolution and no topology. That is particularly the case for meshes from 3D scanned geometry.

 

Some CAD software packages have specific tool sets to recreate CAD models from 3D scanned  meshes, but are prohibitively expensive for occasional, or hobby use.

 

The workflow presented by @SaeedHamza is going to "get you by" for this particular project. However, this forum is chock full  with threads where users have posted problems when modeling with meshes that were directly converted into a solid.

 

When converting a mesh directly into faceted solid body, each of these facets is represented by an analytical geometry. Computing Analytical geometry is much more involved than handling mesh geometry. Even when reducing the mesh density with the tools in the Mesh  tab, this conversion creates a model with thousands of surfaces.

Often when continuing to model with such objects near tangency and near coincidence issues prevent modeling operations from completing.

 

Reverse engineering meshes or working with mesh geometry in a CAD application is a pretty deep subject and there are many caveats and gotchas.

 

Don't expect for this workflow to be successful for every mesh 😉

 


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Message 11 of 14

david.smithQEVXC
Explorer
Explorer

Just got back from business travel and read all the responses. Thanks to everyone for their help. First this shows me how little I know about modeling at this point. I appreciate the suggestions and the video tutorials of laughingcreek and Saeed. I would probably opt for laughincreek's method if I had not already printed the mask. Saeed's video is exactly what I need to make inserts. Excellent quick tutorial Saeed and thank you. I was trying to accomplish what you did by using project but I could only get it to project the shape onto a plane without the 3D shape. Your way made it easy. I just had to thicken the shape before converting it into a BRep, otherwise Cura reported it was not watertight. I would like to know how you selected all the edges with one click during edge selection? I would save me having to click on 30 edges 🙂

 

It always amazes me how much you can do in fusion!

 

Thanks again everyone. 

Message 12 of 14

SaeedHamza
Advisor
Advisor

Your welcome.

If you take another look at the video, the edges selection was skipped, but I selected points and not edges with the 3d sketch turned on (Pointed out in the video), and you can't really select all of them at once because they are not tangentally connect edges or a closed/open loop, so you'll have to select them one by one.

And as @TrippyLighting said, this method gets you by for this project, other mesh projects might have a completely different approach, that is if it can be done in Fusion since it's not the best software for handling meshs.

Saeed Hamza
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Message 13 of 14

david.smithQEVXC
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Explorer

Makes sense. When I say selecting all the edges at once I mean at point 2:31 in the video where you are in edit form mode. It seemed like you single clicked and it selected all the inner edges at once. Maybe as you say it was the video shortened for simplicity. Thanks again! 🙂

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Message 14 of 14

SaeedHamza
Advisor
Advisor

Oh I see, sorry I thought you meant the brep edges 🙂

But it's not a single click, if you double click a T-Spline edge, it selects the whole loop.

Saeed Hamza
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