"Move" function is (newly) broken

"Move" function is (newly) broken

oprcmr00
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"Move" function is (newly) broken

oprcmr00
Enthusiast
Enthusiast

It now recognizes slots and other patterns across the bodies, and as you move one surface it moves the opposite surface too, not allowing a single-surface move.

 

Screenshot 2025-04-16 221655.pngoprcmr00_0-1744834710113.png

 

Please tell the developers that this isn't supposed to happen. If I want to move one I select one, if I want to move both I select both.

 

It wasn't like this before, it is from one of the updates of the last few months. It is really, really bad and a huge hindrance to direct modeling style.

 

Thank you for reading and eventually forwarding this.

 

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Message 2 of 7

jhackney1972
Consultant
Consultant

Could you attach your model to a reply post.  Autodesk will need a "repeatable" example to address the issue.

 

If you do not know how to attach your Fusion 360 model follow these easy steps. Open the model in Fusion 360, select the File menu, then Export and save as a F3D or F3Z file to your hard drive. Then use the Attachments section, of a forum post, to attach it.

John Hackney, Retired
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Message 3 of 7

oprcmr00
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Enthusiast

Attached.

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Message 4 of 7

jhackney1972
Consultant
Consultant

Since you did not Capture Design History, it is impossible to diagnosis your model and determine if and how the error is occurring.

John Hackney, Retired
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Message 5 of 7

oprcmr00
Enthusiast
Enthusiast

I only direct model. I have models with thousands or tens of thousands of operations and never use history.

I understand your point but I still insist that you or someone take a further look at this (new video attached).

The general problem is that they have now "instructed" the move function to move opposing surfaces together. Now (in this video) I want to lengthen the platform that holds the blower fan, but I can't: it moves the entire platform instead.

It is clearly a bug or otherwise very undesiderable behavior that gets in the way. At the moment the only way around seems to be re-sketching, which is a time consuming process.

The way it was before was perfect.

(view in My Videos)

 

 

 

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Message 6 of 7

laughingcreek
Mentor
Mentor

I'm able to replicate this even with the timeline on.  it seems to be related to one or more of the faces edges being tangent to it's neighbor.  I thought it was going to be just cylindrical curvature (like from arcs and fillets) and/or symmetry.  But it happens with faces created from spline curves or when the opposing face isn't the same also.

attached is a study showing the behavior.

@Phil.E ?

Message 7 of 7

Phil.E
Autodesk
Autodesk
Accepted solution

Reported. (FUS-197511)

 

The only workaround I could find was to split the body, do the move, then combine the body.

 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.