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Hello everyone,
Please forgive my naiveté, as I'm still learning the ropes of Fusion 360!
My goal of this design is to create a "head-post" which has a "X" base that curves perfectly along the surface of an imported-from-stl skull file, as seen in (1).
The skull is imported as a mesh, and as per some of the advice that I've seen online, I have reduced it and converted it to a Brep in order to work with it more easily.
Ive had 2 approaches to achieve my goal:
1) Create a body of the "X" base, and somehow project the face of the body, or the body itself (if that is possible?), along the surface of the skull to achieve that desired curve, as seen in (2). From here, to then proceed to build the actual "post" component and modify it to look like (1).
2) Create 2 sculpted planes that intersect the surface of the skull in the desired manner, then do an intersection curve to create a line where the planes intersect the top surface of the skull, along the surface, to then sweep a rectangle across the line which should leave me with the curved "X" base, as seen in (3).
In both approaches I haven't been able to interact with the surface of the skull (Brep) easily. Im lost as to which workspace I should work within, as well as what tools I should use to achieve this general goal, with either approach. Any information that points me in the right direction would be tremendously appreciated.
Please let me know if I can provide anymore information.
Thank you very much.
Paul
Solved! Go to Solution.