Problems working with Imported CATIA Model - Slither and bad Multi-patch Surfaces

Problems working with Imported CATIA Model - Slither and bad Multi-patch Surfaces

r-benton
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Problems working with Imported CATIA Model - Slither and bad Multi-patch Surfaces

r-benton
Participant
Participant

Hi Fusion 360 Users,

 

I have a model which from what I can tell was exported from CATIA as a step file. I need to add some flanges and other features to edges of the model so that it can be used for some mould design. Currently the surface is technically a shell with zero thickness so my first task was to see if the body would thicken to 6mm. I tried this and it failed. After looking over the model there are several nasty patches and slither surfaces which are causing very local tight radii. One key thing is that the geometry must be as close to the original CAD as possible as it is an existing product line. A few pictures of the main problem areas are below. Unfortunately I can't share the  actual model as its not mine to share.

 

rbenton_0-1628667851082.png

 

rbenton_1-1628667952200.png

 

rbenton_2-1628668006247.png

 

I have tried a few approaches to fix this:

 

1) try and cut out the patches and replace - This method does seem to work but keeping the geometry close to the original is a bit hit and miss in some of the more complicated areas. 

 

2) Use T-Splines to remodel the surface. Probably my most successful approach so far but getting the t-spline to match well is also proving difficult

 

rbenton_3-1628668733278.png

 

 

3) I converted the shell to a mesh and then used mesh section to creates some curves I could loft through, this worked well is some areas but not others where the curvature was more complex.

 

From working in CATIA in the past I know that it doesn't always play well with other CAD software, i.e. it can sometimes work with surfaces which look like the above without any issues but when you try and import it to another software they grumble. 

 

I'm running out of ideas on how to get this model to be useable and it may just require a bit more persistence and upskilling, but given there is such a wealth of knowledge here I thought I might tap into it and see if anyone has some good ideas.

 

Thanks in advance for any responses.

 

Kind Regards

 

Richard Benton

 

 

 

 

 

 

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TrippyLighting
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Consultant

I would usually de-feature such a model e.g. remove all the fillets and re-apply after adding the tabs.

In Fusion 360 that works most effectively when the part is a solid, however.

 

You could also try to use the un-trim command in the surface tab and the a lot of trimming to get back to the un-filleted theoretical edges. But, all of that can be a lot of work.

 

It might perhaps be a good idea to talk to your customer/client and  see if they can prepare the model in a way that is more suitable for your needs.


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