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Problems with rendering transparent materials
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Im working on some renders of transparent marquees for events and stuff. i’m having some issues with the transparent part. as you may have noticed, the transparent plastic seems like tinted glass, which is not ideal. why does this happen? i have tried tweaking the material properties (index of reflection , roughness, distance of reflection,etc) and this is the best i got, a transparent material , but still looks tinted. i discovered that changing the background makes it look right, but i need the white background.
any idea ?
i would really appreciate it 🙂
