Problems with axis orientation and positioning with joints

Problems with axis orientation and positioning with joints

danny_soldan
Explorer Explorer
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Message 1 of 6

Problems with axis orientation and positioning with joints

danny_soldan
Explorer
Explorer

Hello everyone,

 

So two things drives me crazy right now regarding joints. 

 

 

First of all i changed the Default modeling orientation to Z up.It's easier that way with 3d printing.

But the joints axis aren't working properly anymore.

In the video you can see that the slider joint, is "sliding" on the Y axis, but in the Edit joint window, on Slide, it's Z axis. It's all messed up.

 

Second, why in the world, the joint moves the component away from it's original position?

I needed, that part, to stay where it is, because afterwards it's a hassle to edit joint limit.

Fusion360 it's an amazing software, but sometimes it drives me crazy. Smiley Frustrated

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Message 2 of 6

chrisplyler
Mentor
Mentor

 

It seems to me that Joints get their own XYZ orientation relative to how they are oriented. Z seems to be perpendicular to the coin.

 

Regular Joints will move the first Component to the second Component. As-Built Joints will not move anything.

 

 

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Message 3 of 6

jeff_strater
Community Manager
Community Manager

@chrisplyler is absolutely right.  The X, Y, and Z in the UI is relative to the geometry picked.  The little disk preview in the joint is showing a coordinate system, with Z oriented away from the disk.  Think of it like this:

 

Screen Shot 2019-01-26 at 5.16.12 PM.png

 

I agree that it can be confusing to label these as X, Y, and Z, since that is almost never oriented with the global, or even component X, Y, Z.

 


Jeff Strater
Engineering Director
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Message 4 of 6

etfrench
Mentor
Mentor

Can you add this to the joint origins Smiley Happy

sCubeArrows.jpg

ETFrench

EESignature

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Message 5 of 6

danny_soldan
Explorer
Explorer

Ok then.

So when it's a face, the Z axis is always perpendicular to that face. When it's sn edge, the z axis is the edge itself.

Now i get it why it's not the global coordinates. It wouldn't worked if the components were at an angle.

So i figured out the Z axis, but what about the X and Y. It would be easier , like etfrench said,if all axis were displayed with a character  and color coded. It would help with the guesswork when using joints.

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Message 6 of 6

chrisplyler
Mentor
Mentor

 

Yeah that's true. I'm always having to trial-n-error the right axis for sliders, revolutes, etc, and even just joint offsets for all of 'em.

 

 

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