Problems on visual by sculpting

Problems on visual by sculpting

Anonymous
Not applicable
833 Views
3 Replies
Message 1 of 4

Problems on visual by sculpting

Anonymous
Not applicable

HI, 

 

I am having a weird issue on the sculpting environment on Fusion 360. Look at the attached image. This faceted looking of my body happens every time I make a small change on my shape (right clicking on my sculpting feature on my timeline.

 

How can I avoid/resolve this issue?

 

Many thanks

 

Rafael

0 Likes
Accepted solutions (1)
834 Views
3 Replies
Replies (3)
Message 2 of 4

laughingcreek
Mentor
Mentor

can you attach the file?

0 Likes
Message 3 of 4

TrippyLighting
Consultant
Consultant
Accepted solution

The result you are seien is a combination of several things you should likely not be doing:

 

1. Using a suboptimal mesh topology.

2. Using a T-Spline in a timeline environment and then cutting the result up with split body using another spline.

 

In this case it might just be graphics artifacts. You can try to right click on the body and set the detail control level to fixed/high.


EESignature

0 Likes
Message 4 of 4

cekuhnen
Mentor
Mentor

@TrippyLighting @Anonymous

 

 

Having seen this myself as long as it happens in the sculpt more it is as Peter said just a graphic bug.

This one seems to be new as I did not come across this before the last update.

 

@jeff_strater Looks like this is a more common bug now as more people experience it during sculpt mode.

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

0 Likes