problem with inlay

problem with inlay

carlcclark6
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Message 1 of 18

problem with inlay

carlcclark6
Explorer
Explorer

I have a cad file of some 1911 grips and all i want to do is add an inlay to them. I have an svg file of the text im just trying to figure out how to combine the 2. Also i have never messed with any kind of software like this so explaining like im 5 would be helpful 

 

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Message 2 of 18

wmhazzard
Advisor
Advisor

Please share a public file of your CAD file with the SVG so we can see what you are trying to do. You can share the link by right clicking on the file in the data panel. 

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Message 3 of 18

carlcclark6
Explorer
Explorer

https://a360.co/2Vt9F5Z

 

the link is the cad file and the attached file is the svg. I have been able to import the svg to fusion but have had trouble with extruding it through the grips. I basically want to make a hole in the grips with the shape of the text and then create another part that will be the male piece that i can inlay into the text shaped holes in the grips. Also i know im going to have to round off the corners of the text for the end mill size im going to use but ive had trouble with that as well. 

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Message 4 of 18

laughingcreek
Mentor
Mentor

I'm not sure which part your having trouble with.  the grips in your model are all un-stitched surfaces instead of a solid body.

 

-the first thing I did was select everything and run the "stitch" command under the surface tab.  that stitched all the surfaces into 2 solid bodies.  then I deleted some extraneous  component stuff.

 

-then I turned history on.

-then I imported the svg file and placed it by eyball

-the rest is in the time line.  I just did one handle

 

I probably wouldn't worry about rounding the bottom.  the cam operations will work fine without that step.  if you need it for the look of the digital model you can try fillet.   because of the nature of the svg curves, there are lots of near-tangent conditions which will eat fillets lunch.  rounding the existing will be a pita, if not impossible.  best option would be to redraw with clean native fusion curves.  this is pretty normal, svg curves are generally garbage and need to be re-created to do most surfacing operations in fusion.  you can usually get way with extrudes like this, but not always.

 

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Message 5 of 18

g-andresen
Consultant
Consultant

Hi,

take a look at some tutorials in V-Carve-Inlay technique such as this.

For CNC machining, no modeling of the elements is required.

 

günther

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Message 6 of 18

carlcclark6
Explorer
Explorer

i dont think you can do a v inlay on a radius 

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Message 7 of 18

carlcclark6
Explorer
Explorer

Like i said i have no clue what im doing at all. Thus why i asked for an explanation like im five. Also i dont really get what you are saying about not worrying about rounding stuff off. It would seem to me that the female part of the inlay is going to have rounded inside corners and the male will end up with squared off corners where they exist in the text. Creating a square peg in a round hole sort of situation.

 

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Message 8 of 18

g-andresen
Consultant
Consultant

Hi,

Why shouldn't that be possible?
I have made various inlay projects with different motives with V-Carve -Pro.

 

günther

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Message 9 of 18

laughingcreek
Mentor
Mentor

ok, it was late when I replied, and I had forgotten the question by the time I got around to posting.  was on auto pilot.

probably won't be any better this time around, still working through first cup of coffee. 

 

any way

 

It would take longer than anybody has to explain fusion to a 5 year old, but hopefully I can give you enough concepts and key words to get you closer.

 

this model imported as a bunch of unconnected surfaces.  Not a problem, just how the import worked.  surfaces are  just that, surfaces.  they have no thickness.

 

ultimately you want a sold. a solid has thickness/volume.

 

surfaces and solids are both referred to as "bodies" in fusion.  They have different icons in the browser.  you use different tools to work on them. (notice the different tool tabs at the top)

 

if the edges of surfaces line up, they can be "stitched" together (stitch is a surface tool).  once stitched, fusion will think of those surfaces as a single "body"

 

if the stitched surfaces encloses a water tight volume, fusion will automatically convert it to a "solid" body.

 

I brain farted on the rounding of the corners thing.  there are a few ways to approach this.  in my screen cast I extruded a solid from the svg, and applied fillets of the appropriate size to each sharp corner (from a machining stand point, you would want the radius to be a little bigger than your tool radius to control the chip load when it hits the inside corners).

 

I then used the combine tool to subtract the solid letters from the handle.

 

hope this helps some.

https://knowledge.autodesk.com/community/screencast/93fbf34c-d0dc-4a4a-af02-e7fd1fc1e9b8

Message 10 of 18

carlcclark6
Explorer
Explorer

That explains alot. The whole it not being a solid thing is what was causing me problems. I would extrude the text through the part like on every video I had seen. But by doing so when I moved the part around it looked like a hollow body with the text on the front and back face of the part. I was trying to figure that out before messing with the corners. but I had no clue about solid bodies and didn't know how to ask the question to resolve the problem.

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Message 11 of 18

laughingcreek
Mentor
Mentor

@g-andresen wrote:

Hi,

Why shouldn't that be possible?
I have made various inlay projects with different motives with V-Carve -Pro.

 

günther


you guys might be thinking about different things.

@g-andresen -are you talking about using a straight bit or a "V" bit

@carlcclark6 -are you thinking he means a "V" bit or a straight bit?

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Message 12 of 18

carlcclark6
Explorer
Explorer

I'm talking about using a straight bit not a vbit

Also I honestly don't know if it would or wouldn't work doing it as a vcarve inlay. I have no clue what I'm doing so that certainly doesn't help matters.

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Message 13 of 18

g-andresen
Consultant
Consultant

Hi,

For me a perfectly fitted inlay is only possible with V-Bit tools.

 

günther

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Message 14 of 18

carlcclark6
Explorer
Explorer

So is it possible to use a vbit in this situation with the curved face of the grips?

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Message 15 of 18

g-andresen
Consultant
Consultant

Hi,


@carlcclark6 wrote:

So is it possible to use a vbit in this situation with the curved face of the grips?


In principle it will be feasible, but I would not do it with Fusion but with V-Carve.

For this reason I have linked the manual for this.

 

günther

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Message 16 of 18

carlcclark6
Explorer
Explorer

I'll look into doing it with vcarve. Also I didn't see the link you mentioned for the manual

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Message 17 of 18

carlcclark6
Explorer
Explorer

Also all of this have been very helpful. I had no clue about making something a solid body. I ordered a CNC router and have been just kind of winging this whole process trying to figure out how to do anything. I just found a file of some grips on grab cad and assumed that i didn't need to do anything past extruding the text through the part.

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Message 18 of 18

g-andresen
Consultant
Consultant

Hi,

just look #5 in this thread  (inlay principle)

 

However, this is less suitable for the entry into CNC machining.
First I would do the V-carving on a flat surface.
Thereby:
1. a lettering
2. lettering with flat depth
3. writing in any pocket of shallow depth and clearing
4. writing on a curved surface
5. insert with male / female element and staggered starting depths

 

günther