@cdotrodrigues -a few thoughts and then I'm off to bed.
I do agree with @davebYYPCU that lofts are finicky. so you have to be very careful with your input geometry. I also agree that it might be better to loft this all in one go instead of segmenting. (but it kind of depends on what your desired outcome is)
and while I agree that lofting to a point should be avoided when possible, I disagree that the loft is corrupt because a "point profile that belongs to a rail sketch was used". The end results of Dave's still isn't particularly great.

one thing that draws my attention in your model is the surface edge running down the middle of the nose cone-

this is b/c you used 2 splines joined at a point instead of a single spline in sketch skt_top2. despite your efforts with the constraints, this is what the curvature looks like across those 2 splines-

I imagine you did this so you could get separate surface bodies to use as rails? it is better to use a continuous spline like this. (you'll also need to use a fitpoint spline to control where the point of the nose lands)-

in order to get your 2 surface bodies to use as rails, create profiles-

extrude them one at a time-

now when you do your loft you'll end up with a single surface for the nose, and it will have much better curvature quality-

more thoughts-
you got luck with the sketch skt_top3. the curvature of it is pretty good, but you'll note that sketch skt_side3 isn't curvature continuous between the splines despite having a curvature continuous constraint on them🤔-

also already mentioned is that it's bad practice to chain your lofts together like this. but if you rgoing to at least use continuous spines.
when you loft an edge free, with nothing to control the curvature, you don't really no what your going to get. using that edge in another loft is a crap shoot. preferably all edges of a loft (profile and rails) will be from other edge surfaces that have been created with things like extrude, revolve or sweep.
one possibility to avoid lofting to a point (if the above doesn't work good enough) would be to revolve a disk at the very tip of the nose cone and loft to the edges of that instead of a point. just a thought.
are you creating an idea from scratch, or are you trying to recreate an existing object? do yo have design sketches or pics you can post?