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02-24-2016
09:32 AM
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Hello! I'm designing a hollow waterproof camera case for scuba diving and when I run a pressure simulation I always have to pick a constraint. The issue is any constraint I select causes the pressure simulation to warp towards it (see below).
I'm hoping to run a simulation like it is underwater with all the pressure pushing inward (not inward and toward the constraint). Picture a case suspended neutrally buoyant in the water 130 ft deep with pressure surrounding it.
The closest I've gotten is suspending a sphere in the middle of the case and constraining it but even that gives false results. (see below)
Any ideas? Thanks!!!
-Michael
Solved! Go to Solution.