Polygoon with adjustable amount of sides using circular patern

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So I want to make a polygoon and I want to change the amount of sides/points it has through parameters.
Now for my work I use Inventor and there I would make a Triangle with equal sides and the right angle. Then I would make a circular pattern of the extrude and keep it in the same body. If the sides of the triangles touched, they would seam together.
So now I wanted to try and do the same in Fusion 360. In the circular patern box I selected the extrude feature, but they didn't seam together. But instead a different body is added for each instance of the pattern and the top face is divided.
So this isn't what I wanted. So I scrolled back in the history and added a new feature joined to the triangle (a rectangle on top of it). If I then scroll forward again. BOOM the triangles are joined together into the same body.
This is what I want but without the rectangle, but suppressing or deleting the rectangle makes the polygoon split up in different triangles.
Now my question is. Is this a bug or is supposed to be so? And does anyone know another way of making an adjustable polygoon?
I tried the combine command but if I raise the amount of sides above the original count , some of them aren't joined together.