Patch tool creating patch away from supporting geometry

Patch tool creating patch away from supporting geometry

stwise1
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Message 1 of 4

Patch tool creating patch away from supporting geometry

stwise1
Explorer
Explorer

This one has me a bit stumped....When I patch this surface, the patch shows up in a position no where close to the geometry it is generated on. I have gone back several times and recreated the problem from different parts of the history. I suspect it is because I aligned the based body to a plane with the align tool and it garbled something up?

 

stwise1_0-1674652289131.png

 

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Message 2 of 4

TheCADWhisperer
Consultant
Consultant

Does Ctrl b (CMD b on Mac) return any errors?

I recommend starting over from scratch using what was learned from this attempt.

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Message 3 of 4

TrippyLighting
Consultant
Consultant

I would not work from imported geometry wit questionable curvature.

TrippyLighting_0-1674662595785.png

 

Cutouts and fillets should be made as late in the design process as possible. First create the main geometry, then add detail. 

 

It makes no sense to work with tangency ribbons and then not using the appropriate tangency settings in the loft dialogue:

 

TrippyLighting_1-1674662807901.png

TrippyLighting_2-1674662857829.png


I am only this far in the timeline:

TrippyLighting_3-1674662884627.png

 

Edit: Looks like to did it - the tangency settings - correctly in come cases but not in others.


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Message 4 of 4

TrippyLighting
Consultant
Consultant

I am surprised that Fusion 360 even creates a patch. Usually that requires a closed loop, of edges or curves selected in the right order.

However, there is a segment missing in this case:

 

TrippyLighting_0-1674663550882.png

 

I think an overbuilt and then trimmed surface will create much better quality than a boundary patch.

 


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