Orrery Animation
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I'm captivated by orrerys, and recently built the Lego 42179 kit, big fun. Then I decided I needed to model it. Tried Studio from BrickLink, way too clunky and it doesn't do animations. So here it is in F360:
Questions about animating this thing, noting that it has a complicated geartrain, with two parallel trains (Earth & Moon) riding on the output of a third (arm), all operated by a single hand crank.
1. The entire mechanism works correctly when hand-cranked (drag the crank around with the mouse). But I want to let it run on its own.
2. So I set up a Motion Study on the crank:
a) It doesn't run. The step cursor in the motion study window moves, but the mechanism is frozen, apparently some conflict detected (or I'm just overwhelming F360?). I can make MS run on smaller segments of the assembly.
b) I can only run 0-360° in Motion Study... but the crank needs like 120 revolutions to make a year.
Any better hints on animating this thing? BTW, it looks like the Animation workspace is not the answer, unless I'm missing something.