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Have been using F360 for awhile but Orbit is still mysterious to me and not really documented. There appear to be two completely independent modes:
1) Hold shift key and press the middle mouse button. (Optionally shift-middle click first to select a rotation point.) Now drag in any direction to orbit. Can move freely in any direction. As far as I can tell it makes no difference whether the orbit icon at the bottom of the screen shows "Free Orbit" or "Constrained Orbit". By the way, I am using the "Fusion 360" setting for Orbit; I would prefer to use the "Solidworks" setting but then there seems to be no way to select a rotation point.
2) Left click on the orbit icon at the bottom of the screen. A faint circle with "cross hairs" appears. Now drag using the left mouse button to orbit. Dragging on the individual cross hairs gives constrained rotation on horizontal or vertical axes. Clicking on cross hairs shifts the view in the direction opposite the cross hair location. (Why? It is easy to do this by mistake.) Dragging on the circle pivots along the viewing axis. Dragging anywhere else seems to work like the first Orbit mode, except it uses left button instead of shift-middle button. Oddly, a middle click exits this mode. (Again, why?) And again, it seems to make no difference whether the icon shows Free or Constrained. Also odd and buggy is that my web browser does not work properly when this mode is active in F360.
I do not see this two-mode behavior explained anywhere. Am I missing something? It kind of seems like two legacy behaviors (from Autocad? Inventor?) that don't really go together. Is there some real difference between Free and Constrained? Is there any way to select a rotation point with the "Solidworks" orbit setting? I considered making a screencast but it is very hard to show something that does not happen! Are there any screencasts showing the difference between Free and Constrained Orbit? I found some discussion but the answers either don't match what I see or are not really informative.
None of this keeps F360 from working but it is annoying to have a very basic tool that seems both flakey and under-documented. Any constructive feedback greatly appreciated.
Solved! Go to Solution.