Optimizing workflow for CNC machining complex mesh forms (for computer speed)?

Optimizing workflow for CNC machining complex mesh forms (for computer speed)?

Anonymous
Not applicable
688 Views
2 Replies
Message 1 of 3

Optimizing workflow for CNC machining complex mesh forms (for computer speed)?

Anonymous
Not applicable

Dear all,

 

I am using fusion 360 to machine molds that contain complex designs. My current process works, but it has been painfully slow, even on my computer which has 4gb dedicated graphics memory and 16gb ram, six cores.

I'm a graphic designer who is new to the 3d space and don't truly understand the different types of 3d (mesh, tspline, brep, quad, etc). I'm guessing if I can optimize the workflow, I can improve my computer speed.

My current workflow is this

  1. Create a depth map in Adobe Illustrator
  2. Import to Fusion as a a 3d surface with Image 2 Surface
  3. Convert it to Tspline
  4. Convert it to Brep
  5. Stitch it to a Solid
  6. Machine It

I saw a workflow on another forum post, which I can't find at the moment, but this is something I'm trying

  1. Depth map
  2. Import to ArtCam 2018 (I can't machine it from here because I want to machine it with the mold design I made in fusion)
  3. Export to STL 
  4. Import to Meshmixer and then Export to OBJ
  5. Import to Instantmesh, solve to make quads, Export to OBJ
  6. Import to Fusion
  7. Convert to Surface Body - Tsplines? (I had trouble stitching it to a body. I'm confused if that's necessary, if it would improve perforamce or make things worse?)
  8. Machine 

This one seems to machine fine as well, and is a bit faster when it comes to navigate. At least no complete fusion crashes which seems to happen regularly with my other approach. But it seems to take about a minute to open the manufacturing workspace. I am wondering if I am really doing it right. 

TLDR: I want to know what is the best format to prepare my model for machining? Second best? Third best?

THANK YOU!

 

0 Likes
689 Views
2 Replies
Replies (2)
Message 2 of 3

HughesTooling
Consultant
Consultant

Any reason you can't just machine straight off the mesh? The mesh needs to be triangulated not quad and the last time I tried even worked on an open mesh.

 

Mark

Mark Hughes
Owner, Hughes Tooling
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature


0 Likes
Message 3 of 3

Anonymous
Not applicable

Yes it seems to work when I import obj quad mesh, triangulate and go straight to machining. is this the best way for performance?

0 Likes