Hi,
I would strongly recommend that you do the embedded tutorials in the Fusion Documentation and also some of the
Self-Paced Learning to help you to learn fusion faster and better. They can be found here:

It is also much easier for the forum to help you if you attach your file AND a screenshot of what you want to achieve
and what the problem is. You can create a file to export like this:

Time spent on the tutorials and self paced learning will not be wasted. Also check out the three RULES that are pinned
to the forum for further guidance.
When I was first learning fusion I had been doing an AutoCAD project which involved a geodesic sphere. I had done a
great deal of research on geodesic structures as I had hand calculated the correct angles (to 3 decimal places) of such
a structure that could be scaled from a 5m diameter structure up to 100m. I could make it bigger than that if I went to
five decimal places. I had not had any previous experience with parametric modelling and did not understand much of
the underlying theory. I was very competent at 2d and 3d DRAWING but there is a very different mind set to the way
you do things when you 3d MODEL.
Check out this message thread.
https://forums.autodesk.com/t5/fusion-design-validate-document/advice-to-a-new-fusioner/m-p/11161063
This thread is very long, over 40 messages, and it goes into several different areas of modelling, including how to get
started. It also includes a number of ways to model geodesics and it taught me quite a lot about how fusion works on
the way.
There are several tricks to doing geodesics. Many so called geodesic calculators do not actually create a structure that
can be properly engineered and constructed. This is because those calculators create a series of triangles that actually
all touch the inside of an actual sphere. In theory that is what you want, but in practice it does not work (as I discovered).
The problem is that this kind of structure does not have standard lengths and angles. From an engineering fabrication
and assembly point of view it is a nightmare, sort of the engineering equivalent of doing a jigsaw puzzle. Buckminster
Fuller, the guy who is famous for introducing the world to geodesics in the mainstream, worked out a method that used
a slightly modified geodesic structure where all of the "legs" of each triangle were at a very specific ratio, and this created
a structure where all of the angles were the same (but had to be extremely accurate). From this work and work by others
you can engineer a fully scaleable geodesic structure simply by changing the length of the legs and maintaining the ratio
of the lengths.
I spent a great deal of time on this project as it was one of the major pieces for my engineering Diploma. The report I handed
in was about 40 pages of calculations and data to prove it would all work.
Hope this helps you.
Cheers
Andrew