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Following on from my recent post Raise a section of a curved face, I realised I also have no idea how to do the next stage of my design.
In this design, I am creating a rivet-like effect by using path-pattern to repeat a series of small bumps around a path based off of a face.
On a flat surface this is pretty easy: Sketch -> Project face onto sketch -> Offset the path described by the face by -3 mm. It creates a path like the inner construction line in this screengrab. This sketch is just a generic example, to show the point that I have irregularly shaped faces.
How could I achieve something similar on a cylindrical or conical surface? I'm only recently familiarised with the surface tools: Could something like 'trim' be useful here? Or perhaps a 3d sketch could project the curved profile?
Here's a rough sketch of what I'm aiming for. Unfortunately I can't just use circular path, as it's not a rectangular surface. The blue circle is an example of just an initial bump that would be patterned along that path.
I do need the path to be a fixed offset from the edge of the face, 3 mm in my case, to create the effect I'm looking for.
Anyone who knows a good general process for this kind of thing, I would be very appreciative. I'm learning a lot with this design and it's good!
Solved! Go to Solution.