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Hello all,
at the moment I'm trying to learn about form and surface modeling. So I tried to model a small UAV. The task at hand seems simple enough: create a fuselage (form), create a wing (surface) and stitch them together. I attached the project file.
However, the latter is not possible - even with a ridiculous tolerance setting (see image below). I can see some potential problem areas in the model (e.g. where the trailing edge of the wing meets the sharp edge of the fuselage) but I am not sure whether they cause the issue.
The end goal of course would be to have a shelled fuselage where all components like battery, etc. will be placed and a wing that's solid. The wing structure would be added later. The nose and aft of the fuselage can just be a plain patch for now. So is it just simpler to:
- patch the fuselage and the wing to create a solid body individually and
- to then combine the solid bodies,
- splitting them again at roughly the wing root,
- shelling the fuselage (which will probably fail because of the sharp edge of the fuselage) and
- to then create fillets where they intersect (after recombining them)?
Or is an approach with a manually created fillet between wing and fuselage necessary?
As always, I greatly appreciate your time and help!
Solved! Go to Solution.
