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Non Uniform/Manipulate Face/Edges Scale and Move?
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I'd like to scale/manipulate the highlighted face of a solid box to create the object in the attached image, but I can't seem to work out how this is done? I've also exported the scene file. I thought I'd just be able to select the face and scale/move it to get the desired effect. However selecting 'move' only moves the face along one (Z) axis, the other axis' don't work? Am I approaching this wrong? Another way would be to select an 'Edge' and move that but that results in moving the entire object.
If anyone knows how to best create this object I'd really appreciate some pointers. Also I'd really like to know why my solutions don't work? Why can't I select a face and move it in any direction?