I don't see how this change saves any mouse work at all. Previously we could pre select entities, and then choose the constraint from a drop down right in the area we were working on screen. Now I have to go back and forth constantly. After the first time someone constrains a sketch, how often do they re-constrain it? Not too often. This pallet gives to much priority to constraints.
The pallet adds a second place for changing global options. For example turning off the grid snap using the sketch pallet also turns it off globally. So when you close a sketch grid snap remains off. It also remains off when you close fusion and re start. I don't think we need global grid settings in 2 spots just inches away from eachother.
The pallet also adds a thrid place to stop a sketch. Which is kind of a mean trick since 2 are labeled Stop Sketch and one is labeled Close. How many of us got punished for try to close the sketch pallet and were kicked out of the sketch instead?
Mouse work consists of clicking and moving. Both take time, but clicking is faster than moving. Especially when you have a big screen.
Pie menus save time.
Context Sensitive menus save time.
Remembering previous settings would save a TON of time. (this has been asked for in the idea staion on 2 seperate occasions)
Being able to TAB through selections on all tools, not just some would save even more time.
Pallets with redundant functionality that is available in other locations on screen? I'm not 100% convinced.
For every person who has a need or use for new functionality there will be those who don't need it or don't want it. The fact that the new sketch pallet is not user configurable means that those who don't like it have no choice. I can appreciate that those who find it usefull would want to keep it. For me this is a pallet that does not need to exist, so I wish that I could turn it off.
I will give an example of how it might work a little better. If the sketch pallet (really all pallets) had a version of the thumb tack found in other programs, the user could apply it to keep the pallet up when they are in sketch mode. The user could launch the constraint tool and use the thumb tack to keep the constraint pallet live even when the tool is dismissed. From then on the constraint pallet would always be there every time the user went into sketch mode (like it is now). Un checking the thumb tack would hide the pallet at the time the constraint operation was complete (like it used to be). If this was implemented across the board then a user could do it with ANY menu they wanted for any tool set they wanted. Problem solved. Permanently, across the board, for EVERYONE.
phil