New component and plane for its first sketch

New component and plane for its first sketch

rsamvelyan
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Message 1 of 12

New component and plane for its first sketch

rsamvelyan
Contributor
Contributor

Hello

 

That should be an easy one.

 

What is the best practice when creating the very first sketch for a new internal component:

a- create an offset plane from this component's origin planes and then create the sketch on that offset plane?

b- create the sketch on the face of another component which the new component will be touching on?

 

Thanks!

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Message 2 of 12

laughingcreek
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neither.  generally speaking you don't want to create any more construction planes than is necessary.  put the first sketch on one of the components won origin planes whenever possible. 

You also want to keep references to geometry outside of the component to a minimum also (with the exception of referencing higher level skeleton sketches).  putting a sketch for a component on the face of a body in a different component is not good practice when it can be avoided (which is way more often than many realize).

Message 3 of 12

rsamvelyan
Contributor
Contributor

OK, so if I create the very first sketch of that newly created component on its own origin plane then that component will be created somewhere away from where it's supposed to be in an assembly. 

For example if I'm drawing a pulley, then it will have to be somehow moved to align say with the hole or the bolt.

 

Is that a normal practice? 

And if I want to avoid Capture Position then is my only option to use a joint which will place that component  to it's correct place in the assembly? 

 

Is my reasoning wrong? 

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Message 4 of 12

g-andresen
Consultant
Consultant

Hi,


@rsamvelyan wrote:

 

 

 

 use a joint which will place that component  to it's correct place in the assembly? 

 

 


This is the method of choice.

 

günther

Message 5 of 12

TheCADWhisperer
Consultant
Consultant

Research the BORN Technique for CAD Modeling.

For the most robust designs = adopt it as much as possible and practical.

Of course, when not practical for a particular Design Intent - you can adapt...

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Message 6 of 12

laughingcreek
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@rsamvelyan wrote:

OK, so if I create the very first sketch of that newly created component on its own origin plane then that component will be created somewhere away from where it's supposed to be in an assembly. 

For example if I'm drawing a pulley, then it will have to be somehow moved to align say with the hole or the bolt.

 

Is that a normal practice? 

And if I want to avoid Capture Position then is my only option to use a joint which will place that component  to it's correct place in the assembly? 

 

Is my reasoning wrong? 


You are probably looking at a specific situation right now and wondering how you should approach it, and we are all giving you  general advise on good modeling practices, which may or may not apply.  So there's that.

 

One of the side effect of the flexibility fusion allows in how things are done, is that often what seems like the easiest way to do something is the worst way to achieve a robust parametric model.  (the move command comes to mind).  It's hard to know that without putting some thought in how models can be structured.

 

when it comes to positioning a component in a model relative to other models, there are only 2 ways to do it in fusion that would be good practice-

 

1-built in place (indicative of a top down modeling strategy.  after and as-built joint or ridgid group can be applied if needed)

2-apply a standard joint between components (indicative of a bottom up modeling strategy)

 

that's it.  no other way.

 

most of my own models are top-down designs (just because of the nature of my work.  fusion excels at the top-down approach).  As a rule of thumb, I try not to do any referencing across components at the same level in the browser hierarchy.  references that are needed by more that one component live in the browser 1 or more levels up.  exception to every rule, but this general approach will avoid the domino/cascading effect of multiple component failures resulting from 1 hard to find error (ie, keeps the mess contained).   will also make the model easier to edit down the road.  makes a robust model possible (still other things you can do screw it up).

 

now when I'm just trying to bang out an idea, I might do all sorts of crazy stuff, not giving a flip about good practice, just focusing on the form/function.  but I do so with the full knowledge that I will need to start the model over at some point and build it right.  I suspect most of the better modelers/designers do the same.  You see a lot of comments here along the lines of  "i've already put to much work in this, I can't start over".  I can almost always build a model from scratch, using the fraked model as a reference, faster than I can "fix" a really screwed up model.

Message 7 of 12

rsamvelyan
Contributor
Contributor
@laughingcree  I can almost always build a model from scratch, using the fraked model as a reference, faster than I can "fix" a really screwed up model.

 

I totally agree with that. This is what I did. My previous assembly was a disaster. Took me days of work. I rebuilt it in less than 45 min. What takes time is to transform the idea into a model with dimensions. Rebuilding it is easy.


 

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Message 8 of 12

rsamvelyan
Contributor
Contributor

Now regarding references to geometry outside of the component I find it can be useful when some dimensional changes will be needed. But I also find that when you remove that referenced component for xyz reason then the design turns into a nightmare. Fixing lost references in Fusion 360 is, in my opinion, far from being intuitive. 

 

What about building a sketch at root level. Then create bodies based on that root-level sketch. And then generate components out of these bodies and make the assembly?

 

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Message 9 of 12

rsamvelyan
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Contributor

@TheCADWhisperer wrote:

Research the BORN Technique for CAD Modeling.

 

Will definitely look into that!


 

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Message 10 of 12

rsamvelyan
Contributor
Contributor

The problem with this method though is that the components which are created in their own origin are not referencing their dimensions to previously built components. 

So any changes in the previously build components must be manually re-entered in that new component. 

OR I need to create some parameters and give them names, and use them in all the components. So this way I only change the value of the particular parameter, and all the components that use that parameter will change? 

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Message 11 of 12

laughingcreek
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Accepted solution

@rsamvelyan wrote:

Now regarding references to geometry outside of the component I find it can be useful when some dimensional changes will be needed. But I also find that when you remove that referenced component for xyz reason then the design turns into a nightmare. Fixing lost references in Fusion 360 is, in my opinion, far from being intuitive. 

 

What about building a sketch at root level. Then create bodies based on that root-level sketch. And then generate components out of these bodies and make the assembly?

 


top down design... skeleton sketches ..built in place..any of this ringing a bell?

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Message 12 of 12

rsamvelyan
Contributor
Contributor

For a beginner in Fusion 360 I does ring the bell. But I will need to learn more about these techniques.

Thanks everyone for the help!

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