Needing help with creating pocket holes and mirroring/replicating them

Needing help with creating pocket holes and mirroring/replicating them

kvaskoL2TNF
Explorer Explorer
844 Views
8 Replies
Message 1 of 9

Needing help with creating pocket holes and mirroring/replicating them

kvaskoL2TNF
Explorer
Explorer

Doing things on an angled plane seems to be really difficult for me (I'm really new with Fusion 360 so its probably partly me as well).

 

I am trying to draw up pocket holes for some woodworking plans. I followed this youtube video to get my pocket holes placed initially. But I want to replicate the pocket holes on the left hand side.

 

https://www.youtube.com/watch?v=p0SR_Jy59_8

 

I have the pocket hole done but even though I'm in mirror mode, I can't seem to click on the hole sketch no matter what I do.

 

https://imgur.com/a/ww2TZzB

 

In addition to this, I would like to project these same pocket holes on other faces, but when I do that, the holes don't end up in the correct place, and are just off in a random place in space.

 

Is there a better options on designing pocket holes?

0 Likes
Accepted solutions (1)
845 Views
8 Replies
Replies (8)
Message 2 of 9

OceanHydroAU
Collaborator
Collaborator

Welcome!

 

Loads of helpful people live here, and we find it easiest to help when you share your sketch, which you can usually do after you save it by right-clicking on the project in the left and selecting to share a public like (and letting us download it).

 

You can "replicate" things, like the operation that made the cut hole, by clicking in the timeline (bottom of the screen) and then selecting an operation (e.g. mirror) - it sound like you might want to insert a plane in the middle to mirror around first of course.

 

There's many different ways to do the same thing in Fusion 360 of course...

0 Likes
Message 3 of 9

Haad_Ali
Advocate
Advocate

Can you please share your file.

0 Likes
Message 4 of 9

laughingcreek
Mentor
Mentor
Accepted solution

attached is an approach.  using a component as a tool to position and cut the hole out in the right shape.  this would be a good way if your going to be doing a bunch of holes this shape.  other ways to do it also.  I wouldn't use the way out lined in the video you posted for this type of thing.

 

0 Likes
Message 5 of 9

kvaskoL2TNF
Explorer
Explorer

Thanks all! This was my attempt.

 

https://a360.co/3pja7jY

 

Its on the front_box component.

0 Likes
Message 6 of 9

kvaskoL2TNF
Explorer
Explorer

Thats an interesting approach! So essentially you just drew up a "tool" and used it to make the initial hole and then replicated it. I'm not super creative so I would have never thought of that! Thanks for the tip on doing it.

 

 

0 Likes
Message 7 of 9

laughingcreek
Mentor
Mentor

essentially. it's a little more nuanced than that.  it's a component with a joint origin.  the joint origin allows it to be placed in the piece with out having to fiddle with angles.  and it can be used over an over to put pockets in different pieces.  if a spec for the pocket, (such as screw depth, distance from edge, angle etc) changes, you change it one time in the original tool and all the pockets update to the new spec.

0 Likes
Message 8 of 9

scott_dellefave
Contributor
Contributor

I'd love to see a screencast how you used this tool and Joint Origin function to "cut" out the whole.  is there a link to that which you can share?

0 Likes
Message 9 of 9

blennert
Community Visitor
Community Visitor

Here is a video explaining how... How to create pocket holes in Fusion 360 

 

 

 

0 Likes