@kukajol wrote:
*snip* ...how can I align the center of the t-spline cylinder with the plane as I have illustrated on my screencast. *snip* I am asking if it is possible at all!
Were these parts created convenient to the task- the Cylinder with an even number of sides, oriented along the destination axis, then it's Edge Points could just as readily be used to move it to bisection by the plane. Other options require juggling numbers- Inspecting and recording Point XYZ locations, employing the data to drive Move>Point to Position. Where alignment tasks get difficult is when the Bodies require non-planar alignment- we're stuck with creating Construction Features- Planes, Axis, Points -and Sketches to find the angle to Rotate the Bodies to, as there is no capacity within the Workspace to constrain Point A then position C, changing the angle.
Ya, it would be cool were we able to Pin a Sculpt Body to a Plane or Axis, then position those features- but we can't.
Keep in mind, the Sculpt Workspace doesn't allow intersected surfaces to be Finished- so, positioning the Cylinder bisected by the Faces would only be useful as a transition to another change where Faces were removed or relocated to remove that condition.
With T-Spline Bodies in the Sculpt Workspace, forethought would provide the most direct workflow, creating Bodies from Sketches in situ- instead of relocating, positioning Bodies on creation. That's not offered as a workflow for post creation alignment, only as an end-goal consideration. Again, that can accomplished by building Sketches or BRep Bodies as tooling.
Of course, once converted to a BRep, the Tools available to position such Bodies become available- including Joints and Contact Sets.