Need help with: How to align a T-spline with another object

Need help with: How to align a T-spline with another object

kukajol
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Need help with: How to align a T-spline with another object

kukajol
Contributor
Contributor

Can anyone show or describe how to align a T-Spline Body?

In the video, first I created two sketches, on two planes, then I have aligned the circle to the rectangle. No problem.
There would also be no problem once the sketches would be extruded.

Then I wanted to do the same with the T-Splines, but the Move or Align commands don't do it!
Can anyone describe how to align the center of the T-Spline Cylinder with the T-Spline Plane or whatever else?
Does F360 not have such a FUNDAMENTAL feature?

 

 

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mavigogun
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Advisor

Just as there are no 3D Sketch Constraints, there are no intelligent tools for aligning T-Spline Bodies in the Sculpt Workspace.   Your choices are to create T-Spline Bodies from positioned Sketches, conform T-Splines to BRep solid or Patch surface tool Bodies you've contrived for positioning, or, most simply, use Point-to-Point Move to Position T-Spline Bodies; this last offers no capacity to automatically orient those parts, but does dictate a point of contact, and is demonstrated in the screencast.


 

 

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kukajol
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Thanks mavigogun,

 

This is an interesting and certainly useful solution, but it still does not explain how can I align the center of the t-spline cylinder with the plane as I have illustrated on my screencast.

Can you demonstrate how to do it? Or is fusion lacking such a FUNDAMENTAL feature?

I'm not asking about an "intelligent" feature. I am asking if it is possible at all!

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mavigogun
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Advisor

@kukajol wrote:

*snip* ...how can I align the center of the t-spline cylinder with the plane as I have illustrated on my screencast. *snip* I am asking if it is possible at all!


Were these parts  created convenient to the task- the Cylinder with an even number of sides, oriented  along the destination axis, then it's Edge Points could just as readily  be used to move it to bisection by the plane.    Other options require juggling numbers- Inspecting and recording Point XYZ locations, employing the data to drive Move>Point to Position.    Where alignment tasks get difficult is  when the Bodies require non-planar alignment- we're stuck with creating Construction Features- Planes, Axis, Points -and Sketches to find  the angle to Rotate the Bodies to, as there is no capacity within the Workspace to constrain Point A then position C, changing the angle.

Ya, it would be cool were we able to Pin a Sculpt Body to a Plane or Axis, then position those features- but we can't.

Keep  in mind, the Sculpt Workspace doesn't allow intersected surfaces to be Finished- so, positioning the Cylinder bisected by the Faces would only be useful as a transition to another change where Faces were removed or relocated to remove that condition.

With T-Spline Bodies in the Sculpt Workspace, forethought would provide the most direct workflow, creating Bodies from Sketches in situ- instead of relocating, positioning Bodies on creation.    That's not offered as a workflow for post creation alignment, only as an end-goal consideration.   Again, that can accomplished by building Sketches or BRep Bodies as tooling.

Of course, once converted to a BRep, the Tools available to position such Bodies become available- including Joints and Contact Sets.






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